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Sentinel Comics RPG Core Rulebook

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Villains

Evil intent alone is not enough to become a

villain. Capacity for destruction, manipulation, or

conquest, and then acting on that capacity, usually

with some overwrought plot, is what makes these

bad actors true villains. And a flair for the

dramatic never hurts. Villains excel when in the

spotlight; they are just as flashy and as colorful

as their heroic counterparts.

The villains of Sentinel Comics are larger than

life, bombastic characters with dark desires and

dreadful designs. Their faithful followers wear

costumes designed to compliment the looks of

the villains, and often have code names that fit the

theme of the villain. They often monologue when

they have the upper-hand. If the heroes have them

dead to rights, they make an escape in a cloud of

smoke or via loyal minions throwing themselves at

the heroes to provide a distraction. You haven’t

heard the last of these villains!

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Villains

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