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Sentinel Comics RPG Core Rulebook

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Armored Clone

Lieutenant

Description

Maybe it’s a power suit, maybe a knight’s plate,

maybe it’s tough hide.

Ability OPTIONS

Armor: Reduce all damage taken by 1.

Living Shield: +1 to Defend actions

Powered Exoskeleton: +1 to Overcome actions

related to brute force

Flyer Clone

Lieutenant

Description

They can fly, either through innate powers or by

using gear.

Ability OPTIONS

Death From Above: +1 to Attack actions while

flying.

Take to the Air: +1 to Boost actions related to

flying.

Evasive Maneuvers: Gain +1 to Defend actions

while flying.

Elementalist Clone

Lieutenant

Description

Fully attuned to their element. Choose an element:

cold, fire, electricity, water, air, etc.

Ability OPTIONS

Elemental Might: +1 to Attack actions.

Prepare the Field: +1 to Hinder actions related to

your element.

Immunity: Cannot be damaged by your chosen

element.

Robot/Cyborg Clone

Lieutenant

Description

This threat has some sort of visible mechanical and

electronic parts.

Ability OPTIONS

Learning Machine: Boost yourself. The bonus is

persistent and exclusive.

Metallic resilience: Reduce all damage taken by 1.

Precision Weaponry: +1 to Attack actions.

Description

Sorcery can look a bit like many other abilities.

Choose one of the listed abilities. Then select a

second ability, chosen from another template: If the

sorcerer you’re mimicking focuses on a particular

element, choose an ability from the Elementalist

template. If they’re a blaster, choose a Blaster

ability. If they’re a conjurer or summoner, choose

a Minion-Maker ability. If an enchanter, choose a

Psychic ability. And so on.

Ability OPTIONS

Magical Reset: Convert one bonus to a penalty of

the same size or vice versa.

Enhancement: Boost two allies with the same roll.

Description

Can kill you with their mind.

Sorcerer Clone

Lieutenant

Psychic Clone

Lieutenant

Ability OPTIONS

Mind Blast: +1 to Attack actions.

Confusion: Hinder two targets with the same roll.

Illusion: Defend yourself with a +1 bonus. This

defense does not expire until you are attacked and

use it.

Transporter Clone

Lieutenant

Description

Decide how the clone moves: vehicle, teleportation,

or its own innate cloned powers. Choose two

appropriate powers from this list, or one from this

list and a second from another template.

Ability OPTIONS

Flier: +1 to Attack actions while flying.

Speedster: Hinder two targets with the same roll.

Teleporter: Move from one location to another

with up to two allies, then Boost those allies.

Evasive Maneuvers: +2 to damage saves.

Portal Maker: Make a Boost action, then suddenly

appear near a target. Immediately Attack using

that bonus.

288

Building Clones

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