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Sentinel Comics RPG Core Rulebook

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Jennifer invents the first challenge, writing this on a

fourth notecard as:

The heroes have uncovered a series of clues that

point toward the location of a group of minor villains

using an abandoned auto manufacturing plant as

their HQ. They decide to investigate the place —

taking Jennifer a bit by surprise. She expected them

to pursue a different thread of the plot in this session.

The group is made up of five heroes and Jennifer

decides to create an action scene of moderate

difficulty. From her list of prepared GM characters,

she picks two minor villains, writing their names —

Tire Fire and The Riveter — on index cards and

setting them on the table. She also adds a group

of five minions (“Road Rashers”), for which she

makes another card. She completes the scene with

two challenges.

TWISTED STEEL BARRICADES

Description

Villains behind the barricades gain a Defend of 3

minus the number of successes heroes have had

dismantling it.

Resolution

Dismantle the barricades

She sets the other challenge (again, written on a

notecard) as:

TREADMILL OF DOOM

Description

A few hapless citizens are bound to a functioning

but slow moving treadmill, leading them to certain

death. This challenge requires an action by a non

minion villain to be activated.

Resolution

Successes

Timer

Triggered: It won’t be pretty.

She decides that the villains and minions are waiting

in the abandoned plant, expecting the heroes’ arrival.

They’ve reinforced key points of their HQ to make

their stand. They also have a nasty trap of sorts, in

case they need to distract the heroes. She could use

an environment, but decides to forgo it in favor of

two challenges, instead. She still uses a scene tracker.

Swapping Scene Elements

You can:

• Replace a moderate element with two easy ones

• Replace a difficult element with two moderate ones

• Swap two moderate elements with one easy

and one difficult

Additionally, you can:

• Take a moderate scene and remove a moderate

element to make it an easy scene

• Take a moderate scene and add a moderate or

difficult element to bump it up into a difficult scene

Jennifer wants an action scene of moderate

difficulty that threatens to swamp the heroes with

lots of small enemies, rather than a few more difficult

ones, so she takes a moderate difficulty scene she

used in a previous issue and adapts it. Originally the

scene used three minions and a lieutenant, so

she replaces each minion with two minions.

The new scene has six minions and one

lieutenant, so a larger group of more fragile minions,

still led by a particularly powerful lieutenant, giving

her a very different opposition feeling for this scene.

Creating Action Scenes

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

187

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