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Sentinel Comics RPG Core Rulebook

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PRiNCiPLE OF THE LAB

During Roleplaying: You have nearly unlimited access to a dedicated research area, and are at home

there.

Minor Twist: What did you make a detour to observe and sample for later experiments?

Major Twist: Something’s gone very wrong at the lab; what was it?

ICON NAME TYPE GAME TEXT

Principle of the Lab

A

Overcome while in a familiar workspace or when you have ample

research time. Use your Max die. You and each of your allies gain a

hero point.

PRiNCiPLE OF MASTERY

During Roleplaying: You have thoroughly studied your own powers and are proud of your mastery of

them. You understand a good deal about the metaphysics of your powers.

Minor Twist: How did your powers fail you in the moment?

Major Twist: What side effects are you suffering from your powers?

ICON NAME TYPE GAME TEXT

Principle of Mastery

A

Overcome in a situation that uses your powers in a new way and

use your Max die. You and each of your allies gain a hero point.

PRiNCiPLE OF THE MENTOR

During Roleplaying: It is important to you to share your knowledge and experience with less-weathered

heroes. Everyone grants you some measure of respect for your wisdom.

Minor Twist: Which whippersnapper just showed you up?

Major Twist: What has just proven that you’re too behind the times?

ICON NAME TYPE GAME TEXT

Principle of the Mentor

A

Overcome a challenge that someone else younger already tried and

failed. Use your Max die. You and each of your allies gain a hero point.

128

Principles

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