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Sentinel Comics RPG Core Rulebook

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4 Fragile

Suggested Approach Pairings: Focused, Underpowered

Fragile villains can pack a punch, but once they’re mixed up in the fray and take a few punches, they

become a lot less effective.

Similar to heroes, Fragile villains track their status via their current health. See page 239 for how to calculate

their Green, Yellow, and Red zones.

Status:

Green:

Yellow:

Red:

Health: -5

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Careless Smash

Cheese It!

A

R

Attack using [power] and use your Max+Mid dice. Hinder

yourself with your Min die.

When Attacked, Defend yourself by rolling your single status die.

If the damage is reduced to 0, you may move to anywhere else

in the scene.

Dismantling Jab A Attack using [quality]. Then remove all bonuses from the target.

Escape Plan

Shrouded Attack

Versatile Strike

I

A

A

Whenever your personal zone changes, you may immediately

move elsewhere in the scene.

Attack using [quality] and use your Max die. Defend against all

Attacks against you with your Min die until the start of your

next turn.

Attack using [quality] and use your Max die. If you are at full

Health, this Attack deals irreducible damage and cannot be

reacted to. If you are in the Green zone but not at full health,

Defend yourself with your Min die. If you are in the Yellow zone,

Boost yourself with your Min die. If you are in the Red zone,

Recover Health equal to your Min die.

224

Creating Villains

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