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Sentinel Comics RPG Core Rulebook

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STEP 7

Health

Add up the following numbers:

• 8

• The maximum value of your Red status die

• The maximum value of any one of your

Athletic powers or Mental qualities ( if you

have none)

• The roll of or 4 (choose before rolling)

This total becomes your total Health. Use the

chart to the right to determine your Green, Yellow,

and Red Health ranges.

Christopher looks at Jim’s Red status ( ) and any

Athletic powers or Mental qualities (and finds Self-

Discipline at ). He rolls and gets a 4. So his

maximum Health equation is 8 + 8 (Red status die)

+ 10 (Mental quality: Self-Discipline) + 4 (rolled

) = 30.

He notes down the 30, and then copies his Green

range as 30-23, Yellow range as 22-12, and Red

range as 11-1.

Health

Quick Reference

Max

Green

Yellow

Red

40 40-30 29-15 14-1

39 39-30 29-15 14-1

38 38-29 28-14 13-1

37 37-29 28-14 13-1

36 36-28 27-14 13-1

35 35-27 26-13 12-1

34 34-26 25-13 12-1

33 33-26 25-13 12-1

32 32-25 24-12 11-1

31 31-24 23-12 11-1

30 30-23 22-12 11-1

29 29-23 22-11 10-1

28 28-22 21-11 10-1

27 27-21 20-11 10-1

26 26-21 20-10 9-1

25 25-20 19-10 9-1

24 24-19 18-10 9-1

23 23-19 18-9 8-1

22 22-18 17-9 8-1

21 21-17 16-9 8-1

20 20-16 15-8 7-1

19 19-15 14-8 7-1

18 18-15 14-8 7-1

17 17-14 13-7 6-1

Step 7: Health

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

113

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