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Sentinel Comics RPG Core Rulebook

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Ermine

Alias: Cassandra Lilya

Gender: Female

Age: Late-20s

Height: 5’3”

Eyes: Amber

Hair: Blonde

Skin: Tan

Build: Gymnast

Costume/Equipment: A white and grey bodysuit

with gold piping that leaves her shoulders bare,

accented by blue diamonds and a blue visor.

Approach: Skilled

Archetype: Formidable

Biography

Cassandra Lilya grew up in Rook City, where she

learned at a very early age that crime actually paid

quite well and was far easier than silly things like

“time” or “hard work.” At night, she broke into

supposedly secure areas and plundered riches under

the identity of Ermine. During the day, she used her

ill-gotten gains to fuel an extravagant lifestyle. When

the world’s largest diamond went on exhibition

at the Rook City museum, she couldn’t

resist stealing it. This proved to be her

undoing as it caused her to cross

paths with the hero Wraith,

who defeated her and ended

the secret of her dual life. While

she stayed out of jail, the revealing

of her secret identity left her

reputation in tatters. Her hatred

of Wraith, as much as her skill as

a thief, were what caused Baron

Blade to offer her a spot on his villain

team, the Vengeful Five. When that

team eventually fell apart, Ermine went

back to a life of thievery, though she

would occasionally deign to help other

villains with their schemes, particularly if

it meant a payout.

Capabilities and Motivations

Ermine is extremely self-centered and rarely has

long term plans. While she’s quite adept at making

a complex plan to bypass a security system, she

tends not to think much beyond the acquisition of

whatever shiny thing caught her eye. The thievery

itself is what excites her, with the proceeds funding

a life of luxury. A gifted acrobat, sneak, and con

artist, Ermine can get into many “secure” locations,

and when she comes across something that has a

bit more security, she’s happy to have someone act

as a distraction for her. When things go wrong she’s

extremely good at improvising her way out of the

consequences, leaving others with the aftermath.

Lately, she has teamed up with Fright Train for her

heists, with his muscle and one-track mind pairing

well with her stealth and skill.

Upgrades

Taking a lesson from Wraith, Ermine has been

acquiring a variety of gadgets. Instead of the fashion

disaster of Wraith’s clunky utility belt, Ermine’s

jewels can be used in many ways: granting her

temporary invisibility, creating holograms, deflecting

lasers, and more. Truly a girl’s best friend.

Villains

355

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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