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Sentinel Comics RPG Core Rulebook

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Marxman

Alias: Pavel Vladislavovich Koslovski

Gender: Male

Age: 97

Height: 5’ 5”

Eyes: Blue

Hair: Bald with a grey beard

Skin: Pale, wrinkled, and spotted

Build: Excellent for his age

Costume/Equipment: A grey and rust-red body

suit with white fur shawl around the neck and

left shoulder. White and grey camo combat pants.

Dark grey gloves and boots. Often wears a white

metal helmet with a rectangular red eye slit on the

left and a round one with the hammer and sickle

design on the right. Frequently carries a bandoleer

of heavily customized ammunition and a heavily

modified designated marksman rifle (DMR) or

sniper rifle with scope.

Approach: Specialized

Archetype: Predator

Biography

Pavel was in Stalingrad at age 17 when the Nazis

invaded. The ammunition factory where his parents

worked was an early target, and after their death he

joined the Red Army Unit 23. After the surrender of

the Axis forces in Stalingrad, he was deployed all along

the Eastern Front including Kursk, Finland, and Warsaw

to destabilize axis operations in advance of Soviet

forces. He was then recruited for the NKVD’s covert

kill squad to eliminate political dissidents, disrupt CIA

and MI6 agents, and assassinate foreign scientists

studying space travel. In 1950, the NKVD established

a sleeper program by order of Joseph Stalin. He was

embedded in La Paz, Bolivia, ordered to maintain

readiness until activated.

Activations:

Apr. 15, 1951: Nuclear test team 5 | Nuclear testing

site 5, Nevada

June 26, 1951: Korean theater command | The

Pentagon, Arlington, VA

Mar. 18, 1952: CIA Chief and Assistant | CIA HQ

Langley, VA

Nov. 22, 1963: John F. Kennedy | Dallas, TX

Jun 23, 1967: Lyndon Baines Johnson | Glassboro NJ |

MISSION ABORT, authorization A. Kosygin

Capabilities and Motivations

Marxman might be considered history’s greatest sniper,

were his service records not thoroughly redacted. His

talent for ballistic calculation honed by decades of

practice allows him to make precise shots at extreme

range. He stalks his targets for days, preparing his

approach, retreat, and contingent positions. For him,

the mission is all. Long ago, he made his choice to give

his life to the Soviet Union. Mecha-Stalin’s knowledge

of his activation code gives him authority to command,

and Marxman is ready to serve.

Upgrades

Mecha-Stalin knows that keeping Marxman out of

direct fighting is paramount, so along with better

weapons that extend his range, he wears a prototype

exoskeleton under his fatigues that serves a variety

of functions. It monitors his vitals, regulates his bodily

functions, and augments his mobility.

Villains

387

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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