04.02.2023 Views

Sentinel Comics RPG Core Rulebook

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Create a Story Complication for Later

You can come up with a story complication that

occurs somewhere else or that doesn’t have an

obvious impact in the current scene; it will come

to bear in later scenes. To do so, pause for a brief

“Meanwhile” moment and describe something that

happens either here or somewhere else that has

future consequences on the hero(es).

Here are some examples. Meanwhile…

•a villain discovers your treasured secret

• one of your resources is in danger

• a trusted ally contemplates betrayal

• a kid stumbles across the entrance to your base

• you miss an important life event

•a reporter learns your embarrassing weakness

• someone watches from unseen cameras

• old foes of yours make an alliance

• an enemy progresses their plot

•someone sabotages your vehicle

These complications can be directly related to

the action going on right now in the scene, as in the

above example, or they can be (or at least seem)

unrelated. Remember, these are comic book stories,

it never hurts to drop some hints about a future arc.

The players might have a hint as to what’s coming,

but that doesn’t mean their heroes do, which adds

to the tension of their adventures.

The danger created by the twist can range from

things that directly impact the hero’s life today to

hints towards issues that won’t be fully realized for

years. But, one way or another, they need to add

some sort of complication to the hero’s story, at

least by increasing the tension felt by the players.

Additionally, the complications should fit with the

severity of the twist. Minor twists don’t tend to have

long term consequences, but a major twist can blow

up in a hero’s face unless they do something about

it. This might require some proactive measures on

the heroes’ part. Make sure they know they can

request a scene, a mission, even a whole issue to

deal with things like this.

In the illustrated example below, the twist

offered by the GM doesn’t negatively impact the

scene or deal any damage or create any immediate

complications. However, it’s clear that the negative

press Rockstar risks has a good chance of creating

further problems for the character down the road,

even potentially setting up an ongoing antagonistic

relationship with this reporter.

Depending on how the heroes choose to engage

with the twists, some minor twists which seemed

inconsequential might end up throwing a wrench

into everyone’s plans, while occasional major twists

might not be as big of a deal as they seemed. Don’t

worry too much about this — everyone responds

to threats in their own way. A variety of problems

will produce a variety of reactions.

GYRO-Based Severity?

Most of the time, the severity of a twist is

entirely determined by whether it’s a minor

or a major twist. However, there are twists

whose severity is adjusted based on GYRO

status: environment twists. We talk about

how to adjust their severity in Creating

Environments (page 244).

Creating Twists

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

201

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!