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Sentinel Comics RPG Core Rulebook

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Choose Scene Tracker

After populating an action scene with all the

necessary elements, pick a scene tracker that fits

best with the tone of the scene. While a scene

tracker can be of any length — provided there’s

at least one space each in the Green, Yellow, and

Red zones — it’s a good idea to start with one of

the following typical scene trackers and then add or

remove spaces as needed.

Standard

START

END

Prolonged

START

For longer scenes, or games with fewer heroes and

plenty to do, use the prolonged scene tracker. This

is especially good for scenes that don’t necessarily

feature enemies in every round, so the action tends

to move among the heroes at a quicker clip. For fights

on the run, or extended explorations interspersed

with challenges, start with a prolonged tracker.

Epic

GREEN ZONE YELLOW ZONE RED ZONE

END

GREEN ZONE YELLOW ZONE RED ZONE

The standard scene tracker is the most commonly

used of the different scene trackers. It gets the

action rolling in Green, but doesn’t hang around

there too long before advancing to Yellow, giving

the heroes access to their more potent abilities in

only a couple rounds (if they’re not already beat up

by the opposition before then). The scene doesn’t

commonly end up in the Red zone, only getting

there if it’s particularly dragged out.

Final confrontations and the mightiest of worldshaking

conflicts take place with an epic scene

tracker. The Green zone is almost non-existent

and quickly goes to Yellow. If the battle is as hard

as it seems, the heroes are nearly guaranteed to get

into Red, and get the full chance to show off all the

abilities they have at their disposal.

188

Creating Action Scenes

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