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Sentinel Comics RPG Core Rulebook

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from the Mayor.” A quick phone call to the mayor’s

office gives you a leg up on your Overcome action

to infiltrate the sewers.

Track hero points and hero point bonuses on the

front page of your hero sheet. You must convert

hero points to bonuses between issues; you

can’t carry them over from one issue to the next.

Likewise, unused hero point bonuses go away at

the end of the issue.

When they complete the current issue, Muse and

Aeon Girl both have 4 hero points. Christopher,

playing Aeon Girl, decides to take two +2 hero

point bonuses. Rae, playing Muse, decides to take

four +1 hero point bonuses.

Collections

You develop a comic book collection of your

hero’s prior appearances whenever you collect

Back Issues into a Collection. You may call on each

of your Collections once per session, invoking

previous adventures. This can have one of these

effects:

• After rolling, you can change the number on

one die to anything you choose. Determine

Min/Mid/Max after doing that.

• Establish one fact about a scene your hero is

in, based on a previous issue. (Yes, just make

something up, as long as it isn’t ridiculous and is

rooted in the events or lessons from that back

issue. If your idea is out of line, the GM will

veto it and ask you to think of another one.)

• You can invoke your collection instead of

taking a minor twist, provided you can think

of an explanation for how it’s relevant to the

situation.

However you use it, justify how the previous

adventure helps in the current situation. For

example, when fighting Baron Blade, Legacy’s player

might say, “When I last fought Baron Blade, he

suffered a wound on his right side… I’m going to

try to use that to my advantage.” This comment

comes with an editor’s note: “See Justice Comics #8!”

Include an editor’s note to lend the whole thing an

air of authenticity.

Hey you, GM! Be flexible in adjudicating how

players apply these bonuses. Don’t require perfect

recall about what happened in a previous adventure.

The barest justification should work. Comics get

retconned all the time.

Collections, Other Scenes

Limited Collections

Heroes with a lot of collections can be quite

powerful, so issues written to be used by any team

of heroes that happen to try them — from street

level upstarts to cosmically powerful beings — may

limit this power by putting a cap on the number of

collections a hero can use to create bonuses. This

helps level the playing field, especially when a team

has heroes with different levels of experience. If a

hero doesn’t have as many collections as the issue’s

limit, they gain additional uses equal to the amount

they’re missing, leveling the hero playing field.

Other Scenes

Action scenes are just one type of scene that

happens in SCRPG. There are also montage

scenes and social scenes.

Montage Scenes

In comics and on screen, montages are sequences

that string together very short vignettes that give

you the impression of passing time and larger tasks

being accomplished. The classic training montage,

often accompanied by a cheesy inspirational

power ballad, is used in many movies to explain

a character’s sudden increase in skill, for example.

In Sentinel Comics: The Roleplaying

Game, montage scenes represent travel, recovery,

repair, training, investigation, and any other sort of

little things that move the story from one spotlight

point to the next.

At the start of a montage scene, all minor twists are

resolved, any mods from Boost and Hinder actions

left over from the previous scene go away (even

persistent ones), and any other temporary effects or

abilities disappear. Each player in turn describes what

their character does to recover from the last scene

and prepare for the next one. Then the GM and

players roleplay short, snappy highlights of what’s

happening and string them together as a montage.

During the montage scene, you can perform one

of these tasks.

• Describe how you recover some Health. As

a result, reset your Health to the maximum of

the next GYRO zone up — from somewhere

in the Red zone to your maximum value in

the Yellow zone, for example. You have to

convincingly narrate how you do this; in any

city you could easily get medical attention,

but at an abandoned base on Mars it might

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