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Sentinel Comics RPG Core Rulebook

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Hero Name

Time-Slinger

Alias

Jim Brooks

Player

Powers

Awareness

Postcognition

Power Arm

Robot Horse

Time Revolver

DIE

TYPE

Qualities

History

Ranged Combat

Self-Discipline

Time-Lost Sheriff

DIE

TYPE

Status Dice

YELLOW GREEN

Health Range

GREEN

YELLOW

RED

CURRENT

30-23

22-12

11-1

RED

Abilities

ICON NAME TYPE GAME TEXT

Altered Scan

R

After a die pool is rolled, adjust one die up or down one value on the die.

Sit a Spell

A

Attack a target using Power Arm. Hinder that target with your Min die.

GREEN ZONE

Takin’ My Time

Principle of the Time Traveler

A

A

Boost using Power Arm. Use your Max die. If you roll doubles, you may also

Attack using your Mid die.

Overcome a problem using knowledge from your home era and use your

Max die. You and each of your allies gain a hero point.

Principle of Whispers

A

Overcome against a challenge that involves information that you have no real way

of knowing and use your Max die. You and each of your allies gain a hero point.

YELLOW ZONE

RED ZONE

OUT

ICON NAME TYPE GAME TEXT

Fan the Hammer

Localized Acceleration

Stack the Deck

ICON NAME TYPE GAME TEXT

Get Out of Dodge

Showdown

Temporal Bootstrap

Boost an ally by rolling your History die.

A

A

R

A

A

A

Attack multiple targets using Time Revolver, using your Min die against each.

Boost yourself using Power Arm. Then, either remove a penalty on yourself

or Recover using your Min die.

When a nearby enemy would create a bonus or penalty, you may remove

it immediately.

Attack using Robot Horse. Use your Max die. Hinder each nearby opponent

with your Min die. After using this ability, you and up to 2 allies may end up

anywhere in the scene, even outside of the action.

Attack using Self-Discipline. Use your Max+Mid+Min dice. Take a major twist.

Boost another hero using Postcognition. If that hero has already acted for

the turn, use your Max die, and that hero loses Health equal to your Min

die. That hero acts next in the action order.

Heroes

321

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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