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Sentinel Comics RPG Core Rulebook

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3

Bullies have some powers that they rely on to hurt those weaker than themselves, but ultimately, are

probably insecure.

Powers:

Bully

Suggested: Fire, Presence, Strength, Vitality

Qualities: and roleplaying quality.

Suggested: Criminal Underworld Info, Close Combat, Fitness, Imposing

Base Health: 25

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Bust Their Heads

Cruel and Unusual

Crush the Small

Injured Tantrum

Punish Weakness

A

I

A

A

A

Attack two nearby targets using [power], using your Max die

against one and your Mid+Min against the other. If either target

Defends against the Attack, the Defend works against both attacks.

Whenever you or your nearby allies Hinder, increase the penalty

created by 1.

Attack using [power] and use your Max die. Defend against all

Attacks from that target using your Mid die until the start of

your next turn.

Attack using [power] and use your Max die. Also Hinder

that target: if the target has a or less status die, use your

Max+Min dice; if the target has a status die, use your Max

die; and if the target has larger than a , use your Mid die.

Boost yourself using [power]. If there are any heroes with their

Health in the Yellow zone, use your Mid+Min dice. If there are any

heroes with their Health in the Red zone, use your Max+Mid+Min dice.

Thick I Reduce all damage dealt to you by 2.

Creating Villains

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

211

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