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Introduction
This chapter contains two adventure issues,
Battle of the Bands and A Conspiracy of
Clones. They are both ready to be run for a group
of heroes, though they each have been created
with different purposes. We’ll get more into the
specifics in their sections below.
If you’re a hero player who is likely to play in
either of these adventures, we recommend you do
not read ahead. However, if you’re a GM intending
to run one of them, the best place to start is to
read the entire adventure first. Having an idea of
what elements exist for you to use in each scene is
incredibly helpful when running the game.
Each adventure issue is made up of these sections:
• Issue Background: the story leading up to the
point of where this adventure issue begins
• Issue Structure: the events of this adventure
issue, told in a few paragraphs to give GMs an
overview of what’s happening
• Scenes: the playable parts of the adventure
issue, including scene trackers, challenges,
threats, possibly an environment with its own
twists and threats, and a conclusion
• Aftermath: what happens after the end of the
last scene, including possible story hooks for
what could happen next issue
Let’s dig into each of these adventure issues and
what makes them unique!
Battle of the Bands
This adventure issue is intended to be run for
two to five of the heroes from the team Daybreak,
found on pages 324-345 of Chapter 7. It’s a specific
story about the villain team Helfyre and their heavy
metal villainous plot, and the plucky teenagers that
work together to stop them!
Battle of the Bands is a great issue to run
as a first time GM, or for any players new to the
system. It’s built to be played in one sitting, and
it uses heroes already created to help reduce
player overhead. This issue has only two scenes,
and both are relatively simple. Neither involves
an environment, and the challenges and twists are
fairly straightforward.
Not to say that it’s not an interesting or
worthwhile issue — far from it! Scene 2 involves a
fight against a team of villains during a rock concert,
which is a pretty cool set piece. Note that the villains
in the second scene are mostly the same as the
versions found in Chapter 7, but specifically without
any upgrades or masteries. When using a team of
villains, they don’t get upgrades or masteries, as
they have teamwork instead!
If you have a group of players that want to play
their own heroes, but you think Battle of the
Bands would work well for them, that’s possible
with a few tweaks. There is information for adapting
the issue to a different group of heroes at the end
of the adventure on page 266.
A Conspiracy of Clones
This adventure issue is a peek at the complexities
possible within SCRPG. Unlike Battle of the
Bands, this adventure issue is not written with a
specific set of heroes in mind, and even has elements
that will react to whatever type of heroes the players
are using. But be careful: in this adventure, you don’t
know who is real, and who is a clone!
A Conspiracy of Clones has three scenes,
each with their own environment specific to this
story. The players will learn about the clones in the
first scene, investigate where they came from in the
second scene in a sprawling, interactive environment
that will put their problem-solving skills to the test,
and finally face the mastermind behind everything
in the third scene, as well as some foes with far-toofamiliar
faces.
The villain in the third scene is a solo villain, so
they have upgrades and masteries at their disposal,
but note that the villain isn’t a particularly sturdy
one. This villain isn’t a front-line fighter, but one that
uses minions and lieutenants to do their dirty work
while they scheme in the shadows — make use of
that scheming to bring more minions into the scene
and monologue at the heroes’ expense.
This adventure issue has so many twists and turns
that it’s possible for it to take more than one session
of play to complete. That’s totally fine, just take
note of where you are, record it as an issue played,
and pick up the next time with another issue —
an adventure issue doesn’t necessarily have to be
completed in one issue of play. And who doesn’t
love a good “to be continued…”?
252
Introduction