04.02.2023 Views

Sentinel Comics RPG Core Rulebook

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Introduction

This chapter contains two adventure issues,

Battle of the Bands and A Conspiracy of

Clones. They are both ready to be run for a group

of heroes, though they each have been created

with different purposes. We’ll get more into the

specifics in their sections below.

If you’re a hero player who is likely to play in

either of these adventures, we recommend you do

not read ahead. However, if you’re a GM intending

to run one of them, the best place to start is to

read the entire adventure first. Having an idea of

what elements exist for you to use in each scene is

incredibly helpful when running the game.

Each adventure issue is made up of these sections:

• Issue Background: the story leading up to the

point of where this adventure issue begins

• Issue Structure: the events of this adventure

issue, told in a few paragraphs to give GMs an

overview of what’s happening

• Scenes: the playable parts of the adventure

issue, including scene trackers, challenges,

threats, possibly an environment with its own

twists and threats, and a conclusion

• Aftermath: what happens after the end of the

last scene, including possible story hooks for

what could happen next issue

Let’s dig into each of these adventure issues and

what makes them unique!

Battle of the Bands

This adventure issue is intended to be run for

two to five of the heroes from the team Daybreak,

found on pages 324-345 of Chapter 7. It’s a specific

story about the villain team Helfyre and their heavy

metal villainous plot, and the plucky teenagers that

work together to stop them!

Battle of the Bands is a great issue to run

as a first time GM, or for any players new to the

system. It’s built to be played in one sitting, and

it uses heroes already created to help reduce

player overhead. This issue has only two scenes,

and both are relatively simple. Neither involves

an environment, and the challenges and twists are

fairly straightforward.

Not to say that it’s not an interesting or

worthwhile issue — far from it! Scene 2 involves a

fight against a team of villains during a rock concert,

which is a pretty cool set piece. Note that the villains

in the second scene are mostly the same as the

versions found in Chapter 7, but specifically without

any upgrades or masteries. When using a team of

villains, they don’t get upgrades or masteries, as

they have teamwork instead!

If you have a group of players that want to play

their own heroes, but you think Battle of the

Bands would work well for them, that’s possible

with a few tweaks. There is information for adapting

the issue to a different group of heroes at the end

of the adventure on page 266.

A Conspiracy of Clones

This adventure issue is a peek at the complexities

possible within SCRPG. Unlike Battle of the

Bands, this adventure issue is not written with a

specific set of heroes in mind, and even has elements

that will react to whatever type of heroes the players

are using. But be careful: in this adventure, you don’t

know who is real, and who is a clone!

A Conspiracy of Clones has three scenes,

each with their own environment specific to this

story. The players will learn about the clones in the

first scene, investigate where they came from in the

second scene in a sprawling, interactive environment

that will put their problem-solving skills to the test,

and finally face the mastermind behind everything

in the third scene, as well as some foes with far-toofamiliar

faces.

The villain in the third scene is a solo villain, so

they have upgrades and masteries at their disposal,

but note that the villain isn’t a particularly sturdy

one. This villain isn’t a front-line fighter, but one that

uses minions and lieutenants to do their dirty work

while they scheme in the shadows — make use of

that scheming to bring more minions into the scene

and monologue at the heroes’ expense.

This adventure issue has so many twists and turns

that it’s possible for it to take more than one session

of play to complete. That’s totally fine, just take

note of where you are, record it as an issue played,

and pick up the next time with another issue —

an adventure issue doesn’t necessarily have to be

completed in one issue of play. And who doesn’t

love a good “to be continued…”?

252

Introduction

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!