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Sentinel Comics RPG Core Rulebook

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Of course, not all scenes have pre-made threats.

You may have to come up with threats on the fly as

the result of a twist or other story-based occurence.

In such cases, you can look at the other scenes in an

issue for a suitable threat, or just create your own,

as described in Chapter 5.

During a scene featuring a fight against a new

wave of Thorathian invaders, Jennifer brings this

lieutenant into play:

Colonel Tre’Vek

Lieutenant

Description

Colonel Tre’Vek is a young, ambitious Thorathian

officer equipped with a pulse rifle set to a very high

rate of fire.

Ability

Pulse-Sweep: When Colonel Tre’Vek Attacks, she

can hit two targets at once, dealing them both the

full damage of her die roll.

In the example above, if Jennifer had rolled a 7 or

better, Tre’Vek would have shrugged off the attack and

her die size would not have degraded, as lieutenants

do not go down a die size on a successful save like

minions do. Also, given the massive damage rule (page

159), since her die size is a , if Tre’Vek had been

dealt 20 or more damage, Jennifer wouldn’t even roll

a save — Tre’Vek would have been defeated outright.

To quickly create your own threats, you can use

the guidelines in Chapter 5, or you can start with

an existing minion or lieutenant from Chapter 7 or

other published material and change their name

and description to fit what you need in the scene.

Sometimes, a non-threat character will be

introduced into the scene like a threat would,

such as on a twist on a villain’s action or a specific

environment interaction. If these non-threat plot

characters are viable targets in a scene, they can be

introduced as minions or lieutenants, depending on

what makes the most sense.

Friendly or neutral NPCs could be represented

as minions if they are notably weak, or should be

considered easily dispatchable or hard to defend

from your foes. This might be right for office

workers, mall cops, or innocent bystanders. If you

have a more sturdy or powerful NPC, you might

make them a lieutenant. That level of strength is

ideal for minor metahuman allies, armored vehicles

like a tank or a gunship, or highly trained martial

artists. Like minions, you can let players control

them if you made them to be helpful to the heroes.

You can find more examples of minions and

lieutenants in Chapter 7 on page 402-417.

The GM’s Turn

Intro

Playing

the Game

Creating

Heroes

M oderating

the G ame

The

Bullpen

Adventure

Issues

The

Archives

Appendices

151

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