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Sentinel Comics RPG Core Rulebook

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13 Squad

Suggested Approach Pairings: Bully, Focused, Specialized

A Squad villain works best when working with other villains. Not really someone powerful enough to lead

minions, nor really interested in working on their own, they are at their best in a team-up situation.

Squad villains track their status based on the number of villains in the scene.

Status:

0 other villains:

1-2 other villains:

3+ other Villains:

Health: +5

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

On My Mark

My Allies are my Strength

Press the Advantage

Protect My Allies

Stay in Formation!

Take Point

A

I

A

R

A

A

One ally makes a basic action now, using their Max die. They

reroll all 1s they roll as part of this action.

Increase damage you deal by the number of nearby non-minion

allies.

Attack using [quality] and use your Max die. If you choose that

target to go next, they must Attack you on their turn if possible.

When another villain is Attacked, Defend against the Attack by

rolling your single status die. Boost yourself using the amount of

damage reduced.

Boost using [quality]. Boost another target using your Max die,

and use your Min die to Defend against all Attacks against you

until your next turn.

Attack using [quality]. Use your Max die. Defend all nearby allies

with your Mid+Min dice until the start of your next turn.

Creating Villains

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

233

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