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Sentinel Comics RPG Core Rulebook

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13

TRANSPORTER

Assign one of the dice you rolled at the end of the power source step to the Signature Vehicle power or

a power from the Mobility category. If you already have at least one, either skip it or swap this die with

one of your new dice.

Assign one or more remaining dice to any of these powers:

• Signature Vehicle

• Select from Athletic powers category

• Select from Mobility powers category

• Select from Psychic powers category

• Select from Technological powers category

You know how to get exactly where you

need to be, when you need to be there.

Assign any remaining dice to any of these qualities:

• Select from Physical qualities category

• Select from Social qualities category

Gain two of the following Green abilities, using two different powers:

ICON NAME TYPE GAME TEXT

Gain one of the above abilities as a Yellow ability.

Choose an Expertise principle.

Roll

Displacement Assault

Hit & Run

for personality selection.

A

A

Attack using [power]. Either Hinder your target with your Min

die or move them somewhere else in the scene.

Attack using [power]. Defend against all Attacks against you using

your Min die until your next turn.

Mobile Assist A Boost another hero using [power]. Attack using your Min die.

Mobile Dodge

Run Down

R

A

When you are hit with an Attack, you may take 1 irreducible

damage to have the attacker reroll their dice pool.

Attack multiple targets using [power]. Use your Min die against

each.

Step 3: Archetypes

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

85

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