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Sentinel Comics RPG Core Rulebook

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2

SHADOW

Assign one of the dice you rolled at the end of the power source step to the Stealth quality. If you already

have Stealth, either skip it or swap the die with one of your new dice.

Assign any number of the remaining dice to any of the following powers:

• Intangibility

• Invisibility

• Signature Weaponry

• Select from Athletic powers category

Assign any remaining dice to any of these qualities:

• Select from Physical qualities category

Gain two of these Green abilities, each using a different power or quality from the Shadow lists:

ICON NAME TYPE GAME TEXT

Sabotage

Shadowy Figure

Untouchable

Gain one of these Yellow abilities:

ICON NAME TYPE GAME TEXT

Overcome From the Darkness

Diversion

Choose an Expertise principle.

Roll

for your personality selection.

A

A

R

A

R

You operate in the shadows via subtlety and guile.

Attack using [power/quality]. Remove one physical bonus or

penalty, Hinder a target using your Min die, or maneuver to a

new location in your environment.

Attack using [power/quality]. Defend using your Min die against

all Attacks until your next turn.

When you would be dealt damage, roll a while in the Green

zone, while in the Yellow, or while in Red. Reduce the

damage you take by the value rolled. Attack another target with

that roll.

Attack or Overcome using [power/quality]. Boost yourself using

your Min die.

When you would take damage, Defend against that damage by

rolling your single [power/quality] die.

74

Step 3: Archetypes

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