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Sentinel Comics RPG Core Rulebook

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8 Generalist

The generalist works in a variety of scenarios, having a reasonable array of powers and qualities at their disposal.

Powers:

Suggested: Materials powers, Mobility powers, Strength, Vitality

Qualities: and roleplaying quality.

Suggested: Close Combat, Conviction, Criminal Underworld Info, Fitness

Base Health: 25

Abilities: Choose three of the following abilities:

ICON NAME TYPE GAME TEXT

Bodyguard

R

When an ally is Attacked, Defend them by rolling your single

[power] die. Boost yourself by that amount.

Dependable I Whenever you roll a 1 on a die, reroll that die once.

Heavy Hitter

A

Attack using [quality]. Use your Max die. Recover Health equal

to your Min die.

Stalwart Combatant A Boost using [power]. Use your Max die. Defend with your Mid die.

Tough Customer

Wracking Aura

I

A

Reduce physical and energy damage dealt to you by 1 if the

scene is in the Green zone, 2 in the Yellow zone, or 3 in the Red zone.

Hinder multiple nearby targets using [power]. Boost yourself

using your Max die.

9 Leech

Leech villains drain the strength from their victims to empower themselves.

Powers:

Suggested: Elemental/Energy, Shapeshifting, Toxic

Qualities: and roleplaying quality.

Suggested: Close Combat, Medicine, Persuasion, Stealth

Base Health: 15

Abilities: Choose two of the following abilities:

ICON NAME TYPE GAME TEXT

Hypnotic Gaze

R

When Attacked, Defend yourself by rolling your single [power]

die. If this negates the Attack entirely, Hinder that target and

Boost yourself with that same die roll.

Life Drain A Attack using [power/quality]. Use your Max die. Hinder that

target with your Mid die. Recover Health equal to your Min die.

Power Consumption

R

When a bonus is used against you in an Attack or Hinder, you may

first destroy that bonus. If you do, roll your single [power] die and

Recover Health equal to the roll plus the destroyed bonus.

Siphoning Wither A Hinder using [power]. Use your Max+Min dice. Boost with your Mid die.

Unnerving Whispers

A

Hinder multiple targets using [power]. Recover Health equal to

your Min die. If you roll doubles, also Attack one of those targets

using your Max die.

Violent Vitality

A

Attack using [power]. Use your Max die. Boost with your Min

die. This bonus is persistent and exclusive.

214

Creating Villains

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