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Sentinel Comics RPG Core Rulebook

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Scene 1

270

The scene begins with robot “cops”, a group

of 2 Skeeterbots for each hero, and half as many

Megalopolis Police Officers as heroes (rounded

down). Let a hero who has been specifically looking

out for danger kick off the action order with the first

turn. If none of them have been watching for trouble,

begin the action order with the robot cops. The first

time the environment comes up in the action order,

Mayor Baldwin and Police Commissioner Anselmo

enter the fray in a likely confusing manner, as they

turn on the heroes. They’ll be revealed as clones

over the course of the fight as they take damage

and are quickly outed as flesh-creations.

THe Environment: Outside

Press Conference

The scene occurs in the square outside City Hall,

where many dozen civilians, numerous police

officers, and several local news teams have gathered

to hear the mayor speak. The twists and threats

work against both the heroes and the opposition

in this scene.

Scene 1

Outdoor Press Conference

CROWD OF CIVILIANS

LIVE NEWS FEED

MEGALOPOLIS'S FINEST

Green

MINOR TWISTS

Civilian in danger: A civilian is being attacked by one

of the robot “cops.” They can be rescued through a

successful Overcome action. If they are not rescued

before the next time a scene tracker box is checked,

the civilian is badly injured.

Cops on the scene: Add one Megalopolis Police

Officer to the scene.

MAJOR TWIST

Skeeter swarm: Roll the environment dice and add

a number of Skeeterbots equal to the Min die.

Yellow

MINOR TWISTS

Newsies: A crew of photojournalists gets in the way.

Roll the environment dice and Hinder all heroes

with the Min die. A hero may use an Overcome

action to attempt to clear the penalty on all heroes

by getting the press out of danger.

More Bots: Roll the environment dice and add a

number of robot “cops” equal to the Mid die.

MAJOR TWIST

Robo-Reinforcement: More robot "cops" come

clanking around the corner, followed by the drone

of even more Skeeterbots! Roll the environment

dice. Add robot "cops" to the scene equal to the

Min die. Add Skeeterbots to the scene equal to the

Mid die.

Red

MINOR TWIST

EMTs In Trouble: Two robot “cops” are about to

destroy an ambulance containing an injured patient

and several EMTs. They can be rescued with two

Overcome actions; if they are not rescued by the

time the next scene tracker space is marked, the

ambulance is destroyed and its passengers and

driver are badly injured. Until this is resolved, all

heroes have a -1 penalty to all actions.

MAJOR TWIST

Panicking Crowd: A hero is swarmed by a crowd

of panicking civilians. Roll the environment dice and

Hinder that hero with the Max+Min dice.

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