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Sentinel Comics RPG Core Rulebook

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Glamour

Alias: Aislin Allen

Gender: Female

Age: Middle-Aged

Height: 5’3”

Eyes: Green

Hair: Red

Skin: Freckled

Build: Slight and mysterious

Costume/Equipment: A mirrored silver suit with

white gloves black waist wrap, black thigh high

boots and black cape with bright white inner lining.

Mirrored silver full head mask with no visible eyes

or mouth.

Approach: Disruptive

Archetype: Inhibitor

Biography

Aislin Allen used to be a hero. She fought the good

fight alongside the other members of the first

iteration of the hero team called Freedom Five

as the Shrieker, using her superhuman voice to

destroy and disorient. As time went on, she grew

disillusioned — she wanted more than to see all of

the money she recovered from a bank heist go right

back into the vault while a sweaty bank manager

gave her a limp handshake in gratitude. When her

throat was wounded and her powers faded, it was

time. She faked her death, and the Shrieker faded

away. Opportunity knocked in the form of Baron

Blade, who gave her tech that worked with the

remnants of her vocal powers to create illusions

and manipulate the senses. All in exchange for a

simple favor for the Baron. Taking up a mirrored

mask, Aislin took the name Glamour and began to

live life according to her own terms.

Capabilities and Motivations

Glamour is a master of multilayered planning and

diversions. She prefers to work behind the curtain

as long as possible, knowing that the timing of the

big reveal is all-important. This served her well in

the previous Slaughterhouse Six, where she used

her powers for months to create an illusionary

Ambuscade to act as the leader in her stead. Now

that she has stepped into the leadership role of the

new Slaughterhouse Six, the big question has to be

what she is really after. With Glamour, nothing is

ever what it seems.

Upgrades

Glamour has upgrades planned for her tech to

tailor her illusions to specific targets within a crowd,

which can combine with her vocal powers to make

it all feel much more real than before. Causing

everyone to see the same illusion is versatile, but

making it so that each one sees something tailored

specifically to them… now that could really cause

some confusion.

Villains

391

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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