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Sentinel Comics RPG Core Rulebook

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You command an arsenal of spells and mystical forces.

11 SORCERER

Assign one or more of the dice you rolled at the end of the power source step to any of these powers:

• Select from Elemental/Energy powers category

• Select from Materials powers category

• Select from Mobility powers category

• Select from Psychic powers category

• Select from Self Control powers category

Assign any remaining dice to any of these qualities:

• Select from Information qualities category

• Select from Mental qualities category

Gain two of the following Green abilities, using two different powers:

ICON NAME TYPE GAME TEXT

Banish

Energy Jaunt

Gain one of these Yellow abilities:

A

A

Hinder using [power] . Use your Max die. If you roll doubles,

also Attack using your Mid die.

Attack multiple targets using [power], applying your Min die

against each.

Powerful Blast A Attack using [power] and use your Max die.

Subdue A Attack using [power]. Hinder the same target using your Min die.

ICON NAME TYPE GAME TEXT

Cords of Magic

A

Destroy all bonuses and penalties on a target. Then, Hinder that

target using [power], using your Max die.

Field of Energy A Attack multiple targets near each other using [power].

Living Bomb

A

Destroy one or minion. Roll that minion’s die as an Attack

against another target.

Choose an Esoteric principle.

Roll

for personality selection.

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

Step 3: Archetypes

83

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