04.02.2023 Views

Sentinel Comics RPG Core Rulebook

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ALIAS:

APPROACH:

ARCHETYPE:

Joseph Stalin?

Adaptive

Bruiser

Health

Current Health

55

Powers

Nuclear

DIE

TYPE

Qualities

Close Combat

DIE

TYPE

Status:

Health

Green Zone: 55-38

DIE

TYPE

Power Suit

Conviction

Yellow Zone: 37-17

Presence

Leadership

Red Zone: 16-1

Strength

Soviet of Steel

Abilities

ICON NAME TYPE GAME TEXT

No Man - No Problem

Show My True Strength

Soviet Block

Steel Gloves

The New Soviet Power

U

New Soviet

Hover-Tank

M

Master of Superiority

A

I

R

A

A

I

Lower two of your powers by one die size each. Increase one of your

other powers to . Then take a basic action using that power.

On your turn, whenever you Attack a target you haven’t dealt damage

to yet this scene, also Boost yourself using your Max die.

When a nearby ally would be Attacked, you may become the target of

that Attack instead. You may use this reaction any number of times in a

round by taking 1 irreducible damage for each time past the first.

Attack using Strength. If you are Green status, use your Max die. If you

are Yellow status, use the Max+Min dice. If you are Red status, use

Max+Min against one target and Mid against another.

Boost using Presence and use your Max die. Attack with your Mid die.

Defend with your Min die.

Mecha-Stalin has the use of cutting-edge military technology, including

a hover-tank lieutenant with the Sturdy, Bombard, and Minion

Deployment abilities from page 236.

(When using this upgrade, Mecha-Stalin has 15 additional Health.)

As long as you are manifesting effects related to a power you have at

automatically succeed at an Overcome involving usage of those

powers.

380

Villains

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!