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Sentinel Comics RPG Core Rulebook

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Forms Key

Ghost:

•Ghost Form

Electronics:

Ghost Form

GREEN ZONE

•Tough Form

•Miniscule Form

•Towering Form

POWERS DIE TYPE

Awareness

Electricity

Intagibility

Remote Viewing

Divided Info

Auxiliary Sheet

Muerto has two different forms: one as a ghost, and one while haunting

technology. He has a few forms he can assume depending on the technology

that he is haunting. While in ghost form, he has access to any Powers and

Qualities marked as Ghost. While in an electronics form, he has access to

any Powers and Qualities marked as Electronic. He always has access to all

his other Powers and Qualities.

To take control of an electronic form, Muerto can use his Haunt Electronics

ability to enter one of the electronics forms below. To leave one of those

forms and return to ghost form, he can use his Calavera Wisp ability. He

can also Attack and change to any form at a cost, using his Polterheist ability.

His electronics forms have different power dice than his ghost form.

He always has access to the Minuscule form (such as a cell phone or a

remote control) and the Tough form (his standard metal body, or any

other similarly durable form). Being in the Minuscule or Tough form do

not change any of his Powers or Qualities, and he is most frequently

found in his Tough form, the metal body he is depicted as inhabiting.

While in the Yellow or Red zone, he also gains access to the Towering

form (a single massive piece of technology or a giant pile of parts). While

in this form, his Qualities stay the same, but his Powers are altered from

his Green zone electronics forms, as listed below.

Tough Form

POWERS

Awareness

Intangibility

Part Detachment

Power Suit

DIE TYPE

ICON NAME TYPE GAME TEXT

Sturdy Body

I

MODE DESCRIPTION

The primary form that Muerto inhabits. It’s sturdy, reliable, and reminds him of his dream to be a hero.

This form can also be used for a different, similarly sized form that isn’t his standard body.

Reduce any physical or energy damage you take by 1

while you are in the Green zone, 2 while in the Yellow

zone, and 3 while in the Red zone.

Minuscule Form

YELLOW ZONE GREEN ZONE

POWERS

Awareness

Intangibility

Part Detachment

Power Suit

Towering Form

POWERS

Awareness

Intangibility

Part Detachment

Power Suit

DIE TYPE

DIE TYPE

ICON NAME TYPE GAME TEXT

Self-Diagnostic

A

MODE DESCRIPTION

Something small, like a cell phone, remote control, doomsday device activator, etc.

Defend using Power Suit. Use your Max die. Remove all

penalties on you.

MODE DESCRIPTION

Either a large device, like a vehicle or a colossal machine, or a pile of tech all inhabited at once.

ICON NAME TYPE GAME TEXT

Tech Whirlwind A Attack multiple targets using Part Detachment.

344

Heroes

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