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Sentinel Comics RPG Core Rulebook

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Mobility

NAME

Flight

Leaping

Momentum

Swimming

Swinging

Teleportation

Wall-Crawling

DESCRIPTION

Look, up in the sky! It’s you!

Whether it’s from immense strength or the proportionate ability of a bullfrog, you

can leap through the air with ease.

You build up momentum as you move and can channel it effectively.

You are at home in the water and can propel yourself seamlessly through it. (At

or above, you also have no problems breathing underwater.)

Via ropes or other devices, you can swing yourself across town, as long as you have

something to grab onto.

Poof! You can disappear one place and reappear another. The greater the die value,

the bigger distance you can go and the more control you have over the process.

You can stick to walls and travel across them quickly.

Psychic

NAME

Animal Control

Illusions

Postcognition

Precognition

Remote Viewing

Suggestion

Telekinesis

Telepathy

DESCRIPTION

Your mental abilities let you talk to and command non-sentient animals.

You can weave convincing mental images to others.

You can experience visions of what has happened in the past to a person, place,

or object.

You have a limited ability to see into the future–or at least, a potential future.

You can project your senses to view another place at the same time.

You can influence minds to act based on your will.

You can move things with your mind. The higher the die, the heavier the things and

the more precision you have.

You can send thoughts as well as read minds.

Powers, Explained

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

117

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