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Sentinel Comics RPG Core Rulebook

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5 BLASTER No need to mess around, the best way to

use energy is to throw it at the bad guy.

Assign one of the dice you rolled at the end of the power source step to an Elemental/Energy power. If

you already have an Elemental/Energy power, you can skip it, add a different Elemental/Energy power, or

swap the die with one of your new dice.

Assign one of your remaining dice to one of these powers:

• Signature Weaponry

• Select from Elemental/Energy powers category

• Select from Mobility powers category

• Select from Technological powers category

Assign any remaining dice to any of these qualities:

• Select from Mental qualities category

• Select from Physical qualities category

Gain two of the following Green abilities, each of which uses a different one of your powers from the

Blaster list above:

ICON NAME TYPE GAME TEXT

Exploit Vulnerability

A

Attack using [power]. If you Attacked or Hindered that target in

your previous turn, use your Max die in this Attack.

Disabling Blast A Attack using [power]. Hinder using your Min die.

Danger Zone

Precise Hit

A

A

Attack multiple targets using [power]. Use your Min die against

each.

Attack using [power]. Ignore all penalties on this Attack, ignore

any Defend actions, and it cannot be affected by Reactions.

Gain two of these Yellow abilities, using two different powers:

ICON NAME TYPE GAME TEXT

Energy Immunity

Heedless Blast

Imbue with Element

Choose an Esoteric principle.

Roll for personality selection.

I

A

A

If you would take damage from [element/energy you have

a related power for], instead reduce that damage to 0 and

Recover that amount of Health.

Attack multiple targets using [power]. Use your Mid die against

each target. Take irreducible damage equal to your Mid die.

Attack using [power]. Use your Max die. If you choose another

hero to go next, Boost that hero using your Mid die.

Step 3: Archetypes

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

77

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