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Sentinel Comics RPG Core Rulebook

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STEP 3

Archetypes

Your archetype is how you use your powers and

how you generally operate as a hero. Most teams

have a variety of archetypes to ensure they all serve

different roles on the team.

At the end of the power source step, you rolled

a set of dice. Use those dice to select an entry on

the archetypes table by using the result of one of

those dice or by adding any two of them together.

You also need the size (but not the values you

rolled) of those same dice to assign to powers, so

be sure to note those as well.

1

SPEEDSTER

ICON NAME TYPE GAME TEXT

Always on the Move A Attack using [power/quality]. Defend yourself using your Min die.

Fast Fingers

Non-stop Assault

ICON NAME TYPE GAME TEXT

Blinding Strike

Flurry of Fists

Supersonic Streak

A

A

A

A

A

A roll of 10, 8, and 2 gives the following options for

archetype: Shadow (2), Flyer (8), Robot/Cyborg (10),

Psychic (12), or Reality Shaper (18). Robot/Cyborg is

a reasonable option for what the Chrono-Ranger has

been in the past, but now that he has limited control

over time, Christopher decides to take Reality Shaper.

Sorrygottagobeintwelveplacesatonce...

Assign one of the dice you rolled at the end of the power source step to the Speed power. If you already

have Speed, either skip it or swap the die with one of your new dice.

Assign one or more of the remaining dice to any of the following powers:

• Agility

• Intangibility

• Lightning Calculator

• Vitality

• Select from Mobility powers category

Assign any remaining dice to any of these qualities:

• Select from Mental qualities category

• Select from Physical qualities category

Gain two of the following Green abilities, each using a different power or quality from the Speedster list:

Gain one of the following Yellow abilities:

Boost or Hinder using [power]. Use your Max die. If you roll

doubles, you may also Attack using your Mid die.

Attack multiple targets using [quality]. Use your Min die. Hinder

each target equal to your Mid die.

Attack multiple targets using [quality]. Hinder each target equal

to your Min die.

Attack using [quality]. Use your Max die. If you roll doubles, use

Max+Min instead.

Attack multiple targets using [power]. Use your Max die against

one target, and your Mid die against each other target. If you roll

doubles, take irreducible damage equal to your Mid die.

Speedy Analysis A Boost multiple targets using [power]. Use your Max die.

Choose an Expertise principle.

Roll for personality selection.

Step 3: Archetypes

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Issues

The

Archives

Appendices

73

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