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Sentinel Comics RPG Core Rulebook

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Thematic Enemies

Demonoid Insect

Minion

Description

This bug is not only too big to be a normal bug,

it also whispers the names of people you thought

you’d forgotten.

Ability

If You See One: While a Demonoid Insect is larger

than a , it can use an action to roll its die to add

that many sized Demonoid Insects to the scene.

Tactics

A single Demonoid Insect seeks to swarm by taking

its special action as often as possible. However, if

there are many Demonoid Insects, they attempt to

swarm whatever targets seem most digestable.

Fleshchildren

Minion

Description

These very normal looking and seeming people are,

in fact, flesh and metal creations of the nefarious

Biomancer! But you might have never figured it out...

Ability

Blend In: Fleshchildren have +1 to all actions while

not yet exposed as a Fleshchild.

Tactics

While not yet

discovered or activated,

Fleshchildren seek to be

as “normal” as possible.

Most don’t even know

they’re not the real

deal, yet! However,

once revealed, they

fight without regard

for their survival,

mobbing whoever

Biomancer directs

them to.

Homunculus

Lieutenant

Description

The flesh-shaping Biomancer will occasionally

make a far larger and more powerful creation. The

Homunculus is no good at blending in, but is very

good at violence.

Ability

Wall of Flesh: The Homunculus has +1 to Attacks

and to save rolls.

Tactics

The Homunculus is a blunt instrument, made for heavy

lifting and heavier punching. Biomancer most commonly

uses them to oppose physically powerful threats.

Hul-Spawn

Minion

Description

The spawn of the dread xxtz’Hulissh are as

varied in appearance as the leaves from a

thousand trees or the flakes of snow in a

blizzard. They’re also incredibly creepy.

Ability

Gaze of the Archfiend: When Hul-Spawn take

a Hinder action, they may destroy themselves to

apply that penalty to all non-Hulissh targets that can

see the Hul-Spawn and/or xxtz’Hulissh.

Tactics

Hul-Spawn are the uncountable inhabitants of

the demon-dimension within the gaping maw of

xxtz’Hulissh, and he can let them loose in great

numbers. They are not native to

this realm, and seek to leave

it as quickly as possible by

either throwing themselves

into combat or sacrificing

themselves for

their dread

leader.

Minions & Lieutenants

413

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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