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Sentinel Comics RPG Core Rulebook

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14

ANACHRONiSTiC

Assign and to two of these qualities:

• History

• Magical Lore

• Technology

• Select from Physical qualities category

One way or another, you aren’t

quite in your time. You could be

a stranded time traveler, or

just a person who fits more

with the ideals and customs

of a time long before or

after the one in which you

currently reside. Either

way, though this time is

not your own, you still

fight to protect it.

Choose an Esoteric principle (pages 124-126).

Roll and for power source selection.

15

EXiLE

Assign and to two of these qualities:

• Conviction

• Insight

• Select from Information qualities category

Choose an Ideals principle (pages 131-134).

You’re far from your home,

one way or another. You

may have left of your own

accord, but it’s equally

likely that you were sent

away from whatever place

you came from. Either way,

you’re making your own way in

the land where you now live.

Roll

for power source selection.

16

17

FORMER ViLLAIN

Assign and to two of these qualities:

• Conviction

• Select from Information qualities category

• Select from Social qualities category

Choose an Expertise principle (pages 127-130).

Roll and for power source selection.

iNTERSTELLAR

Assign and to two of these qualities:

• Select from Information qualities category

• Select from Mental qualities category

Choose an Esoteric principle

(pages 124-126).

Roll and for power

source selection.

You used to be a foe to

the heroes, but you’ve

changed your stripes.

You may have realized

the evil of your

former ways, or your

motivation might have

changed to ally you

with those you once

fought. Either way,

you are now a hero,

though many other

heroes are hesitant

to trust you.

You come from beyond the stars!

As a newcomer to planet Earth, you

may be unaware of strange customs

here, but you can still communicate

with earthlings, one way or another.

You might be an alien, or a human from

a civilization lost in space long ago,

or something else entirely.

Step 1: Backgrounds

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

Index &

Glossary

53

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