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Sentinel Comics RPG Core Rulebook

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Principles

Principles are the guiding ideas that make your hero

truly heroic. Each principle gives you roleplaying

notes to aid in bringing your hero to life, as well as a

Green ability that shows how your principles relate

to the way you act as a hero. Additionally, each

principle asks a couple of questions for when your

hero encounters twists: one for minor twists and

one for major twists. These are questions that your

GM might ask you when a twist comes up as a result

of your hero’s actions. Record all of this information

on your hero sheet, with the roleplaying notes and

minor/major twist questions on the front of your

hero sheet, and the Green ability at the bottom

of the Green Ability section on the back of your

hero sheet. As discussed on page 15, principles are

defining parts of your hero — not just what they

believe in or what defines them, but also possible

directions for their stories.

Principles include these elements:

• During Roleplaying: These serve as guidance

for how the principle affects the hero’s behavior

(when you as a player play them) and/or other

facts you should keep in mind for the hero, even

if there are no specific rules attached. In general,

the during roleplaying parts establish capital-T

Truths about the hero. A hero with Principle

of the Sea should never have to make rolls

to survive in the ocean unless there’s a very

specific reason they would struggle with it.

• Minor Twist: An open-ended question posed

to the player about a complication that comes

up in the hero’s story, generally with limited

consequences.

• Major Twist: An open-ended question to the

player about a story-defining complication that

comes up for the hero, generally with major

consequences.

• Green Ability: An ability added to the hero’s

sheet, listed where it says “Principle of

the…” These abilities nearly always define a

circumstance where it helps the hero with the

Overcome action.

C

Intro

Playing

the Game

reating

H eroes

Moderating

the Game

The

Bullpen

Adventure

Name Of

Issues

1

The

Archives

Appendices

Principles

123

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