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Sentinel Comics RPG Core Rulebook

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xxtz’Hulissh

Alias: None

Gender: Incomprehensible

Age: Impossible

Height: Towering

Eyes: None

Hair: None

Skin: Flabby, squamous, one fore-limb covered

with a carapace.

Build: Colossal

Costume/Equipment: To look upon it is madness!

Its barbed tentacles rising high above a headless

neck from which the Hul-spawn peer and wait

to be born from the darkness! The clawed feet

on legs that should crumble beneath its weight!

Skin like the strongest armor, and a crushing claw

covered with shell that is stronger still! The tail that

lashes, the claw that crushes! Beware! Look not

upon it!

Approach: Ancient

Archetype: Titan

Biography

All that the world knows is that an incomprehensible

behemoth has emerged from the depths of the

Atlantic Ocean, moving towards an unknowable

goal with despair, destruction, and madness in its

indifferent wake. If they could draw back the curtain

of time, they might see how in a time long past,

the mages of Atlantis awoke something terrible.

A beast from a nether dimension suddenly saw

a new, vital world and began to break through so

that it could summon its Hul-spawn and lay claim

to the earth. To prevent devastation, the master

mages of Atlantis enacted a terrible plan. Imbuing

relics of power with the collective sacrifice of their

people, they created twelve anchors to forever

hold xxtz’Hulissh in place, then sank their city so

the relics would be forever safe. Perhaps, had they

more time, they could have found a kinder solution.

Perhaps, had they more foresight, they could have

anticipated the curiosity of future civilizations.

Perhaps, had they more fortune, they might have

succeeded in sealing the dread being away forever.

Capabilities and Motivations

With the removal of several of the Atlantean

relics, both by heroes and by researchers

studying Atlantis, the prison has been weakened.

An incomprehensible, unstoppable behemoth,

xxtz’Hulissh has broken free and moves towards an

unknown goal, destroying anything in the way and

sending a wave of horror before it. To fight it is to

be trampled; to look upon it is to court madness.

Upgrades

xxtz’Hulissh’s biology, motives, and potential

weaknesses seem impossible to discern. The

lightless maw where its face should be is a portal to

its realm, from whence it spews forth its spawn. The

horror that accompanies xxtz’Hulissh is enough to

send all but the strongest souls running, and those

that face it directly risk being shoved into the maw

to the dimension where its hungry brood waits.

Villains

363

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

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