04.02.2023 Views

Sentinel Comics RPG Core Rulebook

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

THE HARBINGER’S RELIQUARY,

PART 2

Description

With the chamber located, now the vault must be

opened. Who will find their way into this ancient

repository first?

Resolution

Solve the complex mechanical lock

Use twists from the environment list where

possible and appropriate.

-OR-

Force the door open

Use escalated twists (one GYRO color more

severe) from the environment list where

possible and appropriate.

Outcome

The vault has been opened! The Harbinger’s

Doom Horn has been claimed! Whoever got

the final success on either above track now has

the Doom Horn... but the temple now begins to

crumble, threatening to bury hero and villain alike

to maintain its hold on the relic!

THE HARBINGER’S RELIQUARY,

PART 3

Description

All must escape the temple…before its ruins

become their tomb!

Resolution

Escape the temple safely

This challenge must be completed for each

character for them to escape, though characters

can help each other with their challenges. Time

is running short!

Outcome

Any who escape watch the temple crumble. Those

still inside are likely perished, never to be seen

again. Most likely, that is.

You can create scenes with multiple outcomes by

creating challenges whose outcomes branch out

in two or more possibilities. New branches can

be unlocked when a certain number of seemingly

unrelated challenges are completed, or maybe

a resolved challenge can unlock either of two

challenges based on an if/then condition.

Visualizing Challenges

Building challenges with branches, timers, and other

variables can be quite complex. Using a visual way

to organize things helps keep it clear in your mind

both while you’re planning it and while you’re

running it. A block diagram that maps the chain of

branching challenges the heroes can go through to

complete the scene is extremely helpful in keeping

track of what’s what in a complicated challenge.

Alternatively, you can use index cards that you

arrange on the table. Even better is a whiteboard

or a wall with sticky notes representing individual

steps within challenges. Snap a picture with your

camera phone and refer to it when you flesh

out each individual challenge. These techniques

become even more helpful when the heroes go in

a direction you didn’t anticipate, and you’re making

up a challenge on the fly.

You can use linked challenges to create dynamic

scenes where the action moves from place to

place. You can tie challenges to different locations,

moving the action as heroes resolve a challenge

that unlocks one or more challenges.

You can also associate adding scene elements

to a scene as new challenges are introduced. For

example, you can add minions to the scene when a

new challenge unlocks, requiring the heroes to deal

with the new challenge and the additional threat.

From ambushes to chases, from exploring derelict

spaceships to dismantling a doomsday device whose

components are distributed over a large area, you

can harness challenges to create the wildest dynamic

scenes with interesting interactions and twists..

Creating Challenges

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

B ullpen

the

Adventure

Issues

The

Archives

Appendices

195

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!