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Sentinel Comics RPG Core Rulebook

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Archetypes

Quick Reference

# Archetype

SPEEDSTER

1

SHADOW

2

3

PHYSICAL

POWERHOUSE

4

MARKSMAN

5

BLASTER

6

CLOSE

QUARTERS

COMBAT

7

ARMORED

Powers / Qualities

Speed (required), Agility, Intangibility, Lightning Calculator, Vitality,

any Mobility powers / any Mental or Physical qualities

Stealth (required), Intangibility, Invisibility,

Signature Weaponry, any Athletic powers / any Physical qualities

Strength (required), Density Control, Leaping, Signature Weaponry, Size-

Changing, any Athletic powers / any Physical or Social qualities

Signature Weaponry (required), Signature Vehicle, Swinging, any Athletic,

Intellectual powers, or Technological powers / any Information, Mental, or

Physical qualities

Elemental/Energy (required), Signature Weaponry, any Elemental/Energy,

Mobility, or Technological powers / any Mental or Physical qualities

Close Combat quality (required); Signature Weaponry, any Athletic,

Mobility powers, or Technological powers / any Physical or Social qualities

Signature Vehicle, Signature Weaponry, any Athletic, Intellectual, Materials,

Mobility, or Technological powers / any Physical or Social qualities

Principle

Page

Expertise 73

Expertise 74

Expertise 75

Responsibility 76

Esoteric 77

Responsibility 78

Expertise 79

8

FLYER

9

10

ELEMENTAL

MANIPULATOR

ROBOT/

CYBORG

Flight or Signature Vehicle (required), Signature Vehicle, Signature

Weaponry, any Athletic, Mobility, or Technological powers / Information or

Physical qualities

Elemental/Energy (required), Absorption, Flight, Leaping, Swimming,

Signature Vehicle, Signature Weaponry, Transmutation, any Elemental/

Energy powers/ Magical Lore, Science, any Mental or Physical qualities

Signature Vehicle, Signature Weaponry, any Athletic, Intellectual, Mobility,

Self Control, Technological powers / any Information or Mental qualities

11

SORCERER

Any Elemental/Energy, Materials, Mobility, Psychic powers,

or Self Control powers / any Information or Mental qualities

12

PSYCHIC

Any Psychic power (required), any Intellectual, Materials, Psychic, or

Self Control powers / any Information or Mental qualities

13 TRANSPORTER Any Mobility power or Signature Vehicle (required), any Athletic, Mobility,

Psychic powers, or Technological powers / any Physical or Social qualities

14

Duplication, Inventions, Part Detachment, Robotics

MINIONany

Elemental/Energy, Materials powers

MAKER

/ any Information or Mental qualities

15 WILD CARD Signature Vehicle, or Signature Weaponry, any Athletic, Intellectual, Mobility,

any Self Control powers / any Physical or Social qualities

16

FORM-

CHANGER

17

GADGETEER

18

REALITY

SHAPER

Any Self Control power (required),

any Athletic, Mobility, Self Control, or Technological powers / any

Information or Physical qualities

Signature Vehicle, Signature Weaponry, any Intellectual power (required),

Mobility, Psychic, or Technological powers / any Information

or Mental qualities

Density Control, Intangibility, Invisibility, Speed, Teleportation,

Transmutation, any Intellectual, Psychic, or Technological

powers / any Information or Mental qualities

Ideals 80

Esoteric 81

Expertise 82

Esoteric 83

Esoteric 84

Expertise 85

Expertise 86-88

Ideals 89

Esoteric 90-91

Identity 92

Expertise 93

72

19

DIVIDED Varies Responsibility 94-95

20

MODULAR Varies Varies 96-98

Archetypes Chart

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