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Sentinel Comics RPG Core Rulebook

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White Bot Cell

Description

This is a large combat robot programmed to attack

all targets without authorization to be in the lab. It’s

armed with lasers and electroshock batons.

Ability

Natural Killer Cell: +1 to Attack actions.

Lieutenant

Tactics

White Bot Cells are created to take down the

biggest foes to the system, always prioritizing the

strongest or healthiest heroes.

Seeker Process

Lieutenant

Description

A complex computer program that tracks the

heroes and directs the security system against

them. Much like Inhibitor Processes, it directs the

security system’s automated lasers, knockout gas,

sonic weapons, electroshock weapons, etc. Use the

Seeker Process’s die to direct these actions.

Ability

Software (Inherent): As a computer program, the

seeker process is only susceptible to computerbased

technological attacks. Physical attacks against

it are ineffective.

Tactics

The Seeker Process wants to reduce the number

of threats as quickly as possible, so it prefers to go

after weak hero targets it thinks it can take down.

Conclusion

One way or another, the heroes have delved

deep into this facility. They may have made it to

the genetics computer and gotten the information

about Biomancer and Argaeus Tower… or they

might have run out of time. Either way, they’re

learned something. Hopefully, they’ve done so

without revealing their location…

If the Scene Tracker Reaches the End

If the scene tracker gets to the end before the

heroes can search the computer in Basement Five,

a pleasant computerized voice announces over the

public address system: “Warning. Security threat is

critical. Emergency destruction of computer

records commencing… Destruction of computer

records complete. Have a nice day.” All records

of clones are irretrievably deleted, and a warning

signal has been sent to Biomancer. He knows the

heroes were here, and he will be ready when they

come after him.

All is not lost, however — the heroes can still

attempt to access a computer system somewhere,

and when they do, the only records left in any

laboratory computer indicate that 12 hours ago,

an aircraft left the island headed for the city of

Dubai in the United Arab Emirates. The Argaeus

Tower was identified as its destination. That’s the

trail the heroes should follow.

Aftermath

Regardless of whether the heroes have all

the answers they were looking for, they know

Biomancer is in Dubai, and that is the next step.

Don’t let lack of transportation be an obstacle;

whatever aircraft the heroes have, one way or

another, it has the fuel to make it that far and

some means — either by vertical take-off/landing

system or rope ladders or something else — to

get the heroes onto the roof of the skyscraper.

Or perhaps the heroes can commandeer another

aircraft from the landing strip here on the island.

Suggested Montage Elements

If you want to have a montage scene before the

heroes chase Biomancer to his lair, see if they

have anything they want to wrap up here first.

To connect the previous and the following action

scenes, use a social scene with montage elements

to get the heroes up to speed on what they're

chasing, where it's going, who is in charge here

(if they haven't already figured it out), and any

other heroic activities they need to do, like saving

innocents from danger!

If heroes are at a loss for how best to prepare,

below are some suggestions you could give them.

However, also encourage them to develop their

own plans for how to get ready for the next step

of their adventure.

• Use the infirmary to patch up injured heroes

• Do some research on Biomancer’s lair, the

Argaeus Tower

• Research Biomancer himself, and get as many

details as possible about what he was up to

here at this lab

• Warn Megalopolis city authorities, and/or

some other authority, about the possibility of

more clones

Scene 2

Scene 2

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

A i ssues

dventure

ssues

281

The

Archives

Appendices

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