04.02.2023 Views

Sentinel Comics RPG Core Rulebook

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2

TRAiNiNG

ICON NAME TYPE GAME TEXT

The source of your powers is the result of

your hard work, dedication, and long hours.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Gadgets

• Signature Vehicle

• Signature Weaponry

• Select from Athletic powers category

• Select from Intellectual powers category

Gain two of these Yellow abilities, each using a different power:

Always Be Prepared

Reactive Field

A

R

Boost yourself using [power]. That bonus is persistent and

exclusive. Then, Attack using your Min die. You may use the

bonus you just created on that Attack.

When you are attacked by a nearby enemy, the attacker also

takes an equal amount of damage.

Flowing Fight

A

Attack using [power]. Use your Mid die to Attack one extra

target for each bonus you have. Apply a different bonus to each

Attack.

When you move to the next step, select an extra quality from that archetype’s list at .

Roll and for archetype selection.

3

GENETiC

Mutations in your DNA have caused

you to develop unusual abilities.

Assign all the dice you rolled at the end of the background step to any of the following powers:

• Agility

• Flight

• Signature Weaponry

• Strength

• Vitality

• Select from Intellectual powers category

• Select from Psychic powers category

Gain two of these Yellow abilities, each using a different power:

ICON NAME TYPE GAME TEXT

Danger Sense

Adaptive

Area Assault A

Gain one of these Green abilities:

ICON NAME TYPE GAME TEXT

Growth

Rally

Roll and for archetype selection.

R

A

A

A

When damaged by an environment target or a surprise Attack,

Defend by rolling your single [power] die.

Boost yourself using [power], then either remove a penalty on

yourself or Recover using your Min die.

Attack multiple targets using [power], using your Min die against

each.

Boost yourself using [quality]. That bonus is persistent and

exclusive.

Attack using [quality]. Other nearby heroes in the Yellow or Red

zone Recover equal to your Min die.

58

Step 2: Power Sources

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