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Sentinel Comics RPG Core Rulebook

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8 Inventor

Suggested Approach Pairings: Mastermind, Underpowered

Inventors are dependent upon preparation and custom inventions to keep them on even footing with the

heroes.

Count the number of bonuses and penalties in play that the villain has created with Inventions and/

or Science, along with any inventions currently deployed in the scene (including those created by their

minions, lieutenants, and twists).

Status:

4+ Inventions and bonuses/penalties:

2-3 Inventions and bonuses/penalties:

1 Inventions and bonus/penalty:

0 Inventions and bonuses/penalties:

Health: +10

Abilities: Choose two of these abilities:

ICON NAME TYPE GAME TEXT

Capable Creator I Whenever you create a bonus, increase that bonus by 1.

Cut Both Ways

Empowered Destruction

Leverage Advantage

To Serve their Maker

Variable Creating

A

A

A

R

A

Boost using [power]. Hinder with your Max die. Attack with your

Min die.

Attack using [power] and at least one bonus. Use your Max+Mid+Min

dice and add all of your bonuses to it, destroying them.

Attack using [power] and at least one bonus. If you have multiple

bonuses, you may also Attack another target using the Min die and

one other bonus, and may also Attack a third target using the Max

die and a third bonus.

Discard one of your bonuses to Defend against all Attacks

against you until your next turn, using that bonus value as the

Defend result.

Boost using [power] and use your Max die, also Boost with your

Mid die, and either make one of those bonuses persistent and

exclusive or Attack with your Min die.

228

Creating Villains

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