04.02.2023 Views

Sentinel Comics RPG Core Rulebook

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Hero Name

Muse

Alias

Vanessa Long

Player

Powers

Illusions

Intuition

Invisibility

Suggestion

Telekinesis

DIE

TYPE

Qualities

Awakened Mind

Conviction

Creativity

Insight

DIE

TYPE

Status Dice

YELLOW GREEN

Health Range

GREEN

YELLOW

RED

CURRENT

29-23

22-11

10-1

Telepathy

RED

Abilities

ICON NAME TYPE GAME TEXT

Mental Block

A

Attack using Suggestion. Hinder the target using your Min die.

Your Best Selves

A

Boost using Telepathy. Apply that bonus to all hero Attack and Overcome

actions until your next turn.

GREEN ZONE

Principle of Mastery

A

Overcome in a situation that uses your powers in a new way. Use your Max

die. You and each of your allies gain a hero point.

Principle of the Inner Demon

A

Overcome a challenge by tapping into your dark psyche. Use your Max die.

You and each of your allies gain a hero point.

YELLOW ZONE

RED ZONE

OUT

ICON NAME TYPE GAME TEXT

Conjured Nightmare

Open Your Inner Eye

Overwhelmed Mind

Twist Your Mind

ICON NAME TYPE GAME TEXT

Debilitate

Perfect Intuition

Shared Terror

Boost an ally using Insight.

A

A

A

A

A

I

A

Hinder multiple targets using Illusions. Use your Mid die for one and your

Min die for the rest.

Boost yourself using Intuition. Use your Max die. That Bonus is persistent

and exclusive. Attack using your Min die.

Attack a minion using Suggestion. If that minion would be removed, instead,

you control its next action and then remove it. Otherwise, Hinder it with

your Min die.

Attack using Telepathy. Use your Max die. Hinder the target with your Min

die. That penalty is persistent.

Hinder using Suggestion. Use your Max+Mid dice. Damage yourself equal

to your Min die. Then if you rolled doubles, Attack the target with your

Mid+Min dice.

As long as you have at least one bonus created from Insight, treat Suggestion

as one size higher ( ).

Attack using Conviction. Use your Max+Mid+Min dice. Take a major twist.

Heroes

335

Intro

Playing

the Game

Creating

Heroes

Moderating

the Game

the

Bullpen

Adventure

Issues

A rchives

the

Appendices

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!