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Steven Pinker -- How the Mind Works - Hampshire High Italian ...

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178 | HOW THE MIND WORKShave built in by guesswork, tradition, or trial and error. The innate specsinclude how many units <strong>the</strong>re are, how <strong>the</strong>y are connected, what <strong>the</strong> initialconnection weights are, and how much <strong>the</strong> weights should benudged up and down on each learning episode. Simulated Evolutiongives <strong>the</strong> networks a big head start in <strong>the</strong>ir learning careers.So evolution can guide learning in neural networks. Surprisingly,learning can guide evolution as well. Remember Darwin's discussion of"<strong>the</strong> incipient stages of useful structures"—<strong>the</strong> what-good-is-half-an-eyeproblem. The neural-network <strong>the</strong>orists Geoffrey Hinton and <strong>Steven</strong>Nowlan invented a fiendish example. Imagine an animal controlled by aneural network with twenty connections, each ei<strong>the</strong>r excitatory (on) orneutral (off). But <strong>the</strong> network is utterly useless unless all twenty connectionsare correctly set. Not only is it no good to have half a network; it isno good to have ninety-five percent of one. In a population of animalswhose connections are determined by random mutation, a fitter mutant,with all <strong>the</strong> right connections, arises only about once every million (2 20 )genetically distinct organisms. Worse, <strong>the</strong> advantage is immediately lostif <strong>the</strong> animal reproduces sexually, because after having finally found <strong>the</strong>magic combination of weights, it swaps half of <strong>the</strong>m away. In simulationsof this scenario, no adapted network ever evolved.But now consider a population of animals whose connections cancome in three forms: innately on, innately off, or settable to on or off bylearning. Mutations determine which of <strong>the</strong> three possibilities (on, off,learnable) a given connection has at <strong>the</strong> animal's birth. In an avelrage animalin <strong>the</strong>se simulations, about half <strong>the</strong> connections are learnable, <strong>the</strong>o<strong>the</strong>r half on or off. Learning works like this. Each animal, as it lives itslife, tries out settings for <strong>the</strong> learnable connections at random until ithits upon <strong>the</strong> magic combination. In real life this might be figuring outhow to catch prey or crack a nut; whatever it is, <strong>the</strong> animal senses itsgood fortune and retains those settings, ceasing <strong>the</strong> trial and error. From<strong>the</strong>n on it enjoys a higher rate of reproduction. The earlier in life <strong>the</strong> animalacquires <strong>the</strong> right settings, <strong>the</strong> longer it will have to reproduce at <strong>the</strong>higher rate.Now with <strong>the</strong>se evolving learners, or learning evolvers, <strong>the</strong>re is anadvantage to having less than one hundred percent of <strong>the</strong> correct network.Take all <strong>the</strong> animals with ten innate connections. About one in athousand (2 10 ) will have all ten correct. (Remember that only one ; in a millionwowlearning animals had all twenty of its innate connections correct.)That well-endowed animal will have some probability of attaining <strong>the</strong>

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