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Steven Pinker -- How the Mind Works - Hampshire High Italian ...

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280 J HOW THE MIND WORKSFinally, we hit <strong>the</strong>m with a flurry of new trials in which every shapeappeared at twenty-four evenly spaced orientations (again randomlyordered). We wanted to see how people dealt with <strong>the</strong> old shapes at <strong>the</strong>new orientations. Every button-press was timed to <strong>the</strong> thousandth of asecond.According to <strong>the</strong> multiple-view <strong>the</strong>ory, people should create a separatememory file for every orientation in which an object commonlyappeared. For example, <strong>the</strong>y would set up a file showing what Shape 3looks like right-side up (which is how <strong>the</strong>y learned it), and <strong>the</strong>n a secondfile for what it looks like at four o'clock and a third for seveno'clock. The people should soon recognize Shape 3 at <strong>the</strong>se orientationsvery quickly. When we <strong>the</strong>n surprised <strong>the</strong>m with <strong>the</strong> same shapes atnew orientations, however, <strong>the</strong>y should take much longer, because <strong>the</strong>ywould have to interpolate a new view between <strong>the</strong> familiar ones toaccommodate it. The new orientations should all take an extra incrementof time.According to <strong>the</strong> mental-rotation <strong>the</strong>ory, people should be quick torecognize <strong>the</strong> shape when it is upright, and slower and slower <strong>the</strong> far<strong>the</strong>rit has been misoriented. An upside-down shape should take <strong>the</strong> longest,because it needs a full 180-degree turn; <strong>the</strong> four o'clock shape should bequicker, for it needs only 120 degrees, and so on.According to <strong>the</strong> geon <strong>the</strong>ory, orientation shouldn't matter at all. Peoplewould learn <strong>the</strong> objects by mentally describing <strong>the</strong> various arms andcrosses in a coordinate system centered on <strong>the</strong> object. Then, when a testshape flashed on <strong>the</strong> screen, it should make no difference if it was sideways,tilted, or upside down. Overlaying a frame should be quick andfoolproof, and <strong>the</strong> shape's description relative to <strong>the</strong> frame would match<strong>the</strong> memory model every time.The envelope, please. And <strong>the</strong> winner is . . .All of <strong>the</strong> above. People definitely stored several views: when a shapeappeared in one of its habitual orientations, people were very quick toidentify it.And people definitely rotate shapes in <strong>the</strong>ir minds. When a shapeappeared at a new, unfamiliar orientation, <strong>the</strong> far<strong>the</strong>r it would have to berotated to be aligned with <strong>the</strong> nearest familiar view, <strong>the</strong> more time peopletook.And at least for some shapes, people use an object-centered referenceframe, as in <strong>the</strong> geon <strong>the</strong>ory. Tarr and I ran a variant of <strong>the</strong> experiment inwhich <strong>the</strong> shapes had simpler geometries:

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