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Steven Pinker -- How the Mind Works - Hampshire High Italian ...

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322 I HOW THE MIND WORKSromantic interest to foil a dastardly villain. Its stars are three dots. Onedot moves some distance up an inclined line, back down, and up again,until it is almost at <strong>the</strong> top. Ano<strong>the</strong>r abruptly collides with it, and itmoves back down. A third gently touches it and moves toge<strong>the</strong>r with it to<strong>the</strong> top of <strong>the</strong> incline. It is impossible not to see <strong>the</strong> first dot as trying toget up <strong>the</strong> hill, <strong>the</strong> second as hindering it, and <strong>the</strong> third as helping itreach its goal.The social psychologists Fritz Heider and M. Simmel were <strong>the</strong> filmmakers.Toge<strong>the</strong>r with many developmental psychologists, <strong>the</strong>y concludethat people interpret certain motions not as special cases in <strong>the</strong>ir intuitivephysics (perhaps as weird springy objects) but as a different kind ofentity altoge<strong>the</strong>r. People construe certain objects as animate agents.Agents are recognized by <strong>the</strong>ir ability to violate intuitive physics by starting,stopping, swerving, or speeding up without an external nudge, especiallywhen <strong>the</strong>y persistently approach or avoid some o<strong>the</strong>r object. Theagents are thought to have an internal and renewable source of energy,force, impetus, or oomph, which <strong>the</strong>y use to propel <strong>the</strong>mselves, usuallyin service of a goal.These agents are animals, of course, including humans. Science tellsus that <strong>the</strong>y follow physical laws, just like everything else in <strong>the</strong> universe;it's just that <strong>the</strong> matter in motion consists of tiny little molecules in musclesand brains. But outside <strong>the</strong> neurophysiology lab ordinary thinkershave to assign <strong>the</strong>m to a different category of uncaused causers.Infants divide <strong>the</strong> world into <strong>the</strong> animate and <strong>the</strong> inert early in life.Three-month-olds are upset by a face that suddenly goes still but not byan object that suddenly stops moving. They try to bring objects toward<strong>the</strong>m by pushing things, but try to bring people toward <strong>the</strong>m by makingnoise. By six or seven months, babies distinguish between how hands actupon objects and how o<strong>the</strong>r objects act upon objects. They have oppositeexpectations about what makes people move and what makes objectsmove: objects launch each o<strong>the</strong>r by collisions; people start and stop on<strong>the</strong>ir own. By twelve months, babies interpret cartoons of moving dots asif <strong>the</strong> dots were seeking goals. For example, <strong>the</strong> babies are not surprisedwhen a dot that hops over a barrier on its way to ano<strong>the</strong>r dot makes abeeline after <strong>the</strong> barrier is removed. Three-year-olds describe dot cartoonsmuch as we do, and have no trouble distinguishing things thatmove on <strong>the</strong>ir own, like animals, from things that don't, like dolls, statues,and lifelike animal figurines.Intuitions about self-propelled agents overlap with three o<strong>the</strong>r major

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