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Steven Pinker -- How the Mind Works - Hampshire High Italian ...

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The <strong>Mind</strong>'s Eye 255image, and it just paints it in. The program thinks it is looking at a painting.Once <strong>the</strong> program has a chance to adjust its guesses, it settles into<strong>the</strong> interpretation shown in <strong>the</strong> middle row. The shape specialistfinds <strong>the</strong> most regular 3-D shape (shown in side view in <strong>the</strong> left column):square panels joined at right angles. The lighting specialistfinds that by shining <strong>the</strong> light from above, it can make <strong>the</strong> play ofshadows look something like <strong>the</strong> image. Finally <strong>the</strong> reflectance specialisttouches up <strong>the</strong> model with paint. The four columns—zigzag 3-D shape, lighting from above, shadow in <strong>the</strong> middle, light stripe nextto a darker one—correspond to how people interpret <strong>the</strong> originalimage.Does <strong>the</strong> program do anything else reminiscent of humans? Rememberhow <strong>the</strong> fanfold flips in depth like a Necker cube. The outer foldbecomes an inner one, and vice versa. The program, in a way, can see <strong>the</strong>flip, too; <strong>the</strong> flipped interpretation is shown in <strong>the</strong> bottom row. The programassigned <strong>the</strong> same costs to <strong>the</strong> two interpretations and arrived atone or <strong>the</strong> o<strong>the</strong>r randomly. When people see a 3-D shape flip, <strong>the</strong>y usuallysee <strong>the</strong> direction of <strong>the</strong> light source flip, too: top fold out, light fromabove; bottom fold out, light from below. The program does <strong>the</strong> same.Unlike a person, <strong>the</strong> program does not actually flip between <strong>the</strong> twointerpretations, but if Adelson and Pentland had had <strong>the</strong> specialists passaround <strong>the</strong>ir guesses in a constraint network (like <strong>the</strong> Necker cube networkon p. 107 or <strong>the</strong> stereo vision model), ra<strong>the</strong>r than in an assemblyline, it might have done so.The workshop parable clarifies <strong>the</strong> idea that <strong>the</strong> mind is a collectionof modules, a system of organs, or a society of experts. Experts areneeded because expertise is needed: <strong>the</strong> mind's problems are too technicaland specialized to be solved by a jack-of-all-trades. And most of<strong>the</strong> information needed by one expert is irrelevant to ano<strong>the</strong>r and wouldonly interfere with its job. But working in isolation, an expert can considertoo many solutions or doggedly pursue an unlikely one; at somepoint <strong>the</strong> experts must confer. The many experts are trying to makesense of a single world, and that world is indifferent to <strong>the</strong>ir travails,nei<strong>the</strong>r offering easy solutions nor going out of its way to befuddle. So asupervisory scheme should aim to keep <strong>the</strong> experts within a budget inwhich improbable guesses are more expensive. That forces <strong>the</strong>m tocooperate in assembling <strong>the</strong> most likely overall guess about <strong>the</strong> state of<strong>the</strong> world.

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