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Steven Pinker -- How the Mind Works - Hampshire High Italian ...

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The <strong>Mind</strong>'s Eye | 247ing in color photography. Light from lightbulbs is orange; light fromftuorescents is olive; light from <strong>the</strong> sun is yellow; light from <strong>the</strong> sky isblue. Our brain somehow factors out <strong>the</strong> color of <strong>the</strong> illumination, just asit factors out <strong>the</strong> intensity of <strong>the</strong> illumination, and sees an object in itscorrect color in all those lights. Cameras don't. Unless <strong>the</strong>y send out<strong>the</strong>ir mvn white light from a flash, <strong>the</strong>y render an indoor scene with athick rusty cast, a shady scene as pasty blue, and so on. A knowledgeablephotographer can buy special film or screw a filter on <strong>the</strong> lens to compensate,and a good lab technician can correct <strong>the</strong> color when printing<strong>the</strong> photograph, but an instant camera obviously cannot. So Land had apractical interest in how to remove <strong>the</strong> intensity and color of <strong>the</strong> illumination,a problem called color constancy.But he was also a self-taught, ingenious perception scientist, curiousabout how <strong>the</strong> brain solves <strong>the</strong> problem. He set up a color perception laband developed a clever <strong>the</strong>ory of color constancy. His idea, called <strong>the</strong>Retinex <strong>the</strong>ory, gave <strong>the</strong> perceiver several assumptions. One is thatearthly illumination is a rich mixture of wavelengths, (The exception thatproves <strong>the</strong> rule is <strong>the</strong> sodium vapor lamp, <strong>the</strong> energy-saving fixture foundin parking lots. It sends out a narrow range of wavelengths which ourperception system can't factor out; cars and faces are dyed a ghastly yellow.)The second assumption is that gradual changes in brightness andcolor across <strong>the</strong> visual field probably come from <strong>the</strong> way <strong>the</strong> scene is illuminated,whereas abrupt transitions probably come from <strong>the</strong> boundarywhere one object ends and ano<strong>the</strong>r begins. To keep things simple, hetested people and his model on artificial worlds composed of 2-D rectangularpatches, which he called Mondrians, after <strong>the</strong> Dutch painter. In aMondrian lit from <strong>the</strong> side, a yeilow patch at one edge can reflect verydifferent light from <strong>the</strong> same yellow patch at <strong>the</strong> o<strong>the</strong>r. But people seechem both as yellow, and <strong>the</strong> Betinex model, which removes <strong>the</strong> lightinggradient from edge to edge, does too.The Retinex <strong>the</strong>ory was a good start, hut it turned out to be too simple,One problem is <strong>the</strong> assumption that <strong>the</strong> world is a Mondrian, a bigflat plane. Go back to Adelson s drawings on page 242, which are zigzagMondrians. The Retinex model treats all sharp boundaries alike, interpretingEdge I in <strong>the</strong> left drawing like Edge 1 in <strong>the</strong> right drawing. But toyou, <strong>the</strong> left one looks like a border between stripes of different colors,and <strong>the</strong> right one looks like a single stripe that is folded and partly inshade. The difference comes from your interpretation of 3-D shape. Yourshape analyzer has bent <strong>the</strong> Mondrians into striped room dividers, but

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