31.07.2015 Views

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

526 | HOW THE MIND WORKSwriters have said that <strong>the</strong> "function" of <strong>the</strong> arts is to bring <strong>the</strong> communitytoge<strong>the</strong>r, to help us see <strong>the</strong> world in new ways, to give us a sense of harmonywith <strong>the</strong> cosmos, to allow us to experience <strong>the</strong> sublime, and so on.All <strong>the</strong>se claims are true, but none is about adaptation in <strong>the</strong> technicalsense that has organized this book: a mechanism that brings abouteffects that would have increased <strong>the</strong> number of copies of <strong>the</strong> genesbuilding that mechanism in <strong>the</strong> environment in which we evolved. Someaspects of <strong>the</strong> arts, I think, do have functions in this sense, but most donot.ARTS AND ENTERTAINMENTThe visual arts are a perfect example of a technology designed to defeat<strong>the</strong> locks that safeguard our pleasure buttons and to press <strong>the</strong> buttons invarious combinations. Recall that vision solves <strong>the</strong> unsolvable problem ofrecovering a description of <strong>the</strong> world from its projection onto <strong>the</strong> retinaby making assumptions about how <strong>the</strong> world is put toge<strong>the</strong>r, such assmooth matte shading, cohesive surfaces, and no razor-edge alignment.Optical illusions—not just cereal-box material but <strong>the</strong> ones that useLeonardo's window, such as paintings, photographs, movies, and television—cunninglyviolate those assumptions and give off patterns of lightthat dupe our visual system into seeing scenes that aren't <strong>the</strong>re. That's<strong>the</strong> lock-picking. The pleasure buttons are <strong>the</strong> content of <strong>the</strong> illusions.Everyday photographs and paintings (remember—think "motel room,"not "Museum of Modern Art") depict plants, animals, landscapes, andpeople. In previous chapters we saw how <strong>the</strong> geometry of beauty is <strong>the</strong>visible signal of adaptively valuable objects: safe, food-rich, explorable,learnable habitats, and fertile, healthy dates, mates, and babies.Less obvious is why we take pleasure in abstract art: <strong>the</strong> zigzags,plaids, tweeds, polka dots, parallels, circles, squares, stars, spirals, andsplashes of color with which people decorate <strong>the</strong>ir possessions and bodiesall over <strong>the</strong> world. It cannot be a coincidence that exactly <strong>the</strong>se kindsof motifs have been posited by vision researchers as <strong>the</strong> features of <strong>the</strong>world that our perceptual analyzers lock onto as <strong>the</strong>y try to make sense of<strong>the</strong> surfaces and objects out <strong>the</strong>re (see Chapter 4). Straight lines, parallellines, smooth curves, and right angles are some of <strong>the</strong> nonaccidentalproperties that <strong>the</strong> visual system seeks out because <strong>the</strong>y are giveaways of

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!