31.07.2015 Views

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

Steven Pinker -- How the Mind Works - Hampshire High Italian ...

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

256 HOW THE MIND WORKSSEEING IN TWO AND A HALF DIMENSIONSOnce <strong>the</strong> experts have completed <strong>the</strong>ir work, what do <strong>the</strong>y post on <strong>the</strong>blackboard that <strong>the</strong> rest of <strong>the</strong> brain accesses? If we could somehow show<strong>the</strong> visual field from a rest-of-<strong>the</strong>-brains-eye view, like <strong>the</strong> hypo<strong>the</strong>ticalcamera behind <strong>the</strong> eye of <strong>the</strong> Terminator, what would it look like? The veryquestion may sound like a thick-witted little-man-in-<strong>the</strong>-head fallacy, but itis not. It is about <strong>the</strong> information in one of <strong>the</strong> brain s data representationsand <strong>the</strong> form <strong>the</strong> information takes. Indeed, taking <strong>the</strong> question seriouslysends a bracing shock to our naive intuitions about <strong>the</strong> mind's eye.The experts in stereo, motion, contour, and shading have worked hardto recover <strong>the</strong> third dimension. It would be natural to use <strong>the</strong> fruits of<strong>the</strong>ir labors to build a three-dimensional representation of <strong>the</strong> world.The retinal mosaic in which <strong>the</strong> scene is depicted gives way to a mentalsandbox in which it is sculpted; <strong>the</strong> picture becomes a scale model. A 3-D model would correspond to our ultimate understanding of <strong>the</strong> world.When a child looms up to us and <strong>the</strong>n shrinks away, we know we are notin Wonderland, where one pill makes you larger and one pill makes yousmall. And unlike <strong>the</strong> proverbial (and apocryphal) ostrich, w& do notthink that objects vanish when we look away or cover <strong>the</strong>m up. We negotiatereality because our thought and action are guided by knowledge of alarge, stable, solid world. Perhaps vision gives us that knowledge in <strong>the</strong>form of a scale model.There is nothing inherently fishy about <strong>the</strong> scale-model <strong>the</strong>ory. Manycomputer-aided design programs use software models of solid objects,and CAT-scan and MRI machines use sophisticated algorithms toassemble <strong>the</strong>m. A 3-D model might have a list of <strong>the</strong> millions of coordinatesof <strong>the</strong> tiny cubes that make up a solid object, called volume elementsor "voxels" by analogy to <strong>the</strong> picture elements or "pixels" makingup a picture. Each coordinate-triplet is paired with a piece of information,such as <strong>the</strong> density of <strong>the</strong> tissue at that spot in <strong>the</strong> body. Of course,if <strong>the</strong> brain stored voxels, <strong>the</strong>y would not have to be arranged in a 3-Dcube in <strong>the</strong> head, any more than voxels are arranged in a 3-D cube insidea computer. All that matters is that each voxel have a consistent set ofneurons dedicated to it, so <strong>the</strong> patterns of firing can register <strong>the</strong> contentsof <strong>the</strong> voxel.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!