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COMPUTER SIMULATIONS 249<br />

On the other hand, Bailey (1994: 324–5)<br />

reports several reservations about computer<br />

simulations:<br />

artificiality: they mimic life, rather than being<br />

the real thing<br />

cost: e.g. for the purchase of computer<br />

simulations<br />

training of participants: many computer simulations<br />

require considerable training<br />

quantitative problems: software, not just the<br />

computer simulation itself, may require<br />

programming expertise.<br />

There are several potential concerns about, and<br />

criticisms of, computer simulations. To the charges<br />

that they artificially represent the world and that<br />

they are a reductio ad absurdum, itcanbestated<br />

that researchers, like theorists, strive to construct<br />

the best fit with reality, to provide the most<br />

comprehensive explanation, and that the closer<br />

the analogy – the simulation – fits reality, the<br />

better (Tymms 1996: 130). That is an argument<br />

for refining rather than abandoning simulations.<br />

We only need to know key elements to be able to<br />

construct an abstraction, we do not need complete,<br />

fine-grain detail.<br />

To the charges that a computer simulation<br />

is no better than the assumptions on which<br />

it is built, and that a computer can only do<br />

what it is programmed to do (rendering human<br />

agency and freedom insignificant), it can be stated<br />

that: simulations can reveal behaviours that occur<br />

‘behind the backs’ of social actors – there are social<br />

facts (Durkheim 1956) and patterns; simulations<br />

can tell us what we do not know (Simon<br />

1996) – we may know premises and starting points<br />

but not where they might lead to or what they<br />

imply; we do not need to know all the workings<br />

of the system to be able to explain it, only those<br />

parts that are essential for the model.<br />

Other concerns can be voiced about simulations,<br />

for example:<br />

<br />

Complexity and chaos theory that underpin<br />

many mathematical simulations might explain<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

diverse, variable outcomes (as in school effectiveness<br />

research), but how do they enable<br />

developers to intervene to promote improvement,<br />

e.g. in schools – explanation here is retrospective<br />

rather than prospective (Morrison<br />

2002a); this charge is refutable in the possibility<br />

of researchers to manipulate the parameters<br />

of the variables and to see what happens when<br />

they do this.<br />

How does one ascertain the key initial conditions<br />

to build into the simulation (i.e. construct<br />

validity) and how do simulations from these<br />

lead to prescriptions for practice<br />

How acceptable is it to regard systems as the<br />

recurring iteration and reiteration of the same<br />

formula/model<br />

In understanding chaotic complexity (in the<br />

scientific sense), how can researchers work<br />

back from this to identify the first principles or<br />

elements or initial conditions that are important<br />

– the complex outcomes might be due to<br />

the interaction of completely different sets of<br />

initial conditions. This is akin to Chomsky’s<br />

(1959) withering critique of Skinner’s behaviourism<br />

– it is impossible to infer a particular<br />

stimulus from an observation of behaviour,<br />

we cannot infer a cause from an observation or<br />

putative effect.<br />

Simulations work out and assume only the interplay<br />

of initial conditions, thereby neglecting<br />

the introduction of additional factors ‘on the<br />

way’, i.e. the process is too deterministic (that<br />

said, there are computer simulations in which<br />

the computer ‘learns’ during the simulation).<br />

What is being argued here is only common<br />

sense, that the interaction of people<br />

produces unpredicted and unpredictable behaviour.<br />

That is also its greatest attraction – it<br />

celebrates agency.<br />

Planned interventions might work at first but<br />

ultimately do not work (a reiteration, perhaps,<br />

of the Hawthorne effect); all we can predict is<br />

that we cannot predict.<br />

Manipulating human variables is technicist.<br />

Chapter 10

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