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Index of Paper Presentations for the Parallel Sessions - Academy of ...

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and fur<strong>the</strong>r reported that mood, involvement and shopping experience have significant effects on shoppingintentions. Healy et al. (2007) found that <strong>the</strong> retail experience is an emotional labyrinth in addition to being aphysical store layout. The combinations <strong>of</strong> static and dynamic elements supply a rich tapestry <strong>of</strong> hedonic activity,which provides customers with rich emotional benefits.Baker et al. (2002) proposed a conceptual model describing <strong>the</strong> effect <strong>of</strong> store environment dimensions – design,social and ambient, on consumer decision making. They suggested that creating a superior in-store shoppingexperience is critical, and could provide competitive weapon <strong>for</strong> brick and mortar retailers in <strong>the</strong> face <strong>of</strong> growingcompetition from online retailers. The customer‘s retailing experience consists <strong>of</strong> a series <strong>of</strong> clues (a) related toactual functioning <strong>of</strong> retail (logical dimension – price, merchandise, service etc.) and (b) emotional dimensioninvolving five senses and <strong>the</strong> environment (Knee, 2002). It was fur<strong>the</strong>r suggested that customer interaction in storecan be better understood and managed using <strong>the</strong>atrical devices. Burns and Neisner (2006) also found that cognitiveevaluation and emotional reaction explain <strong>the</strong> level <strong>of</strong> satisfaction experienced in a retail setting. Customer considersa wide range <strong>of</strong> cognitive and emotional factors while selecting a particular store.Experiential retailing has been approached from five different perspectives namely experiential consumption,symbolic consumption, entertainment retailing, <strong>the</strong>med retailing, and cross shopping (Kim, 2001). Consumers shop<strong>for</strong> a variety <strong>of</strong> known and unknown motives. Tauber (1972) proposed that people shop primarily due to personaland social motives, and <strong>of</strong>ten get engaged in impulse shopping. Shopping trip results into experiential outcomesassociated with consumption. Customers experience both utilitarian and hedonic value from shopping (Babin et al,1994; Jones et al, 2006; Diep and Sweeny, 2008; Carpenter and Moore, 2009). Utilitarian value refers to goal or taskaccomplishment focusing on rational benefits (Blackwell et al, 2006; Diep and Sweeny, 2008). Hedonic valuederived from shopping represents fun and enjoyment dimensions <strong>of</strong> overall shopping experience includingexcitement and escape from everyday activities (Diep and Sweeny, 2008; Carpenter and Moore, 2009). It has beenreported that satisfaction in shopping experience is more strongly related to hedonic ra<strong>the</strong>r than utilitarian value(Jones et al, 2006). Based on <strong>the</strong> integrative (experiential and utilitarian) nature <strong>of</strong> shopping experience, Fiore andKim (2007) proposed an overarching stimulus organism response based shopping experience framework. Their

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