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The legends of the Panjâb

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:<br />

XVI<br />

PEEFACB.<br />

become.<br />

She compassesherobjectbyany foul meansin herpower,<br />

especially by mean and dirty tricks, and nearly always succeeds.<br />

Here she turns up in <strong>the</strong> story <strong>of</strong> Sila Dai as <strong>the</strong> go-between<br />

sent<br />

to <strong>the</strong> heroine by her enemy to tempt her, but is eminently<br />

unsuccessful after plying her usual arts.<br />

Having got your characters wherewith to start <strong>the</strong> tale, <strong>the</strong><br />

next thing is to set it going. A very common motif is seeking<br />

fortune. For many and various reasons, but always merely preliminary<br />

circumstances<br />

unconnected with <strong>the</strong> movement <strong>of</strong> <strong>the</strong><br />

real tale, <strong>the</strong> hero or heroine starts <strong>of</strong>f to seek fortune in folklore<br />

all <strong>the</strong> world over,—sometimes alone and sometimes with <strong>the</strong><br />

companions above described. Raja Rasalu, starting <strong>of</strong>f in an<br />

aimless way with his Carpenter, his Goldsmith and his Parrot, is<br />

a case in point, and it is only by this device that his many<br />

adventures, really a miscellany <strong>of</strong> unconnected stories, are held<br />

toge<strong>the</strong>r. Ano<strong>the</strong>r common device is a dream, and for this purpose<br />

<strong>the</strong>re are warning dreams and prophetic dreams. Thus in<br />

<strong>the</strong> Legend <strong>of</strong> ' Princess Adhik Anup Dai ' <strong>the</strong> hero. Raja Rasalu,<br />

dreams <strong>of</strong> his future bride, and <strong>the</strong> story is fairly started, for she,<br />

<strong>of</strong> course, has to be found . <strong>The</strong> effects <strong>of</strong> a dream <strong>of</strong>ten also form<br />

<strong>the</strong> motif <strong>of</strong> a tale,<br />

or an important incident, and usually thus<br />

<strong>the</strong> hero has a dream and follows it up religiously, bringing<br />

himself into dreadful trouble, out <strong>of</strong> which he is eventually<br />

rescued. This is very frequent in Old Deccan Days, and comes<br />

into play in <strong>the</strong> story <strong>of</strong> Niwal Dai here. Ano<strong>the</strong>r universal<br />

device is to summon <strong>the</strong> absent, which is done by many different<br />

means, but <strong>the</strong>se may be summed up as follows : enchanted<br />

articles, as a fan, a bell, a flower, a pin in a i)ird's beak, a drum,<br />

a horse, flowers floating on <strong>the</strong> water, a flute, or a ring; crying<br />

in <strong>the</strong> streets and proclaiming feats, as that hero or heroine<br />

will play at dice with anybody, is a great physician, is selling<br />

wonderful plums or wood at fabulous prices, varied as<br />

answering<br />

a proclamation to do an impossible task ; requesting <strong>the</strong><br />

performance <strong>of</strong> an unintelligible request, as <strong>the</strong> finding <strong>of</strong> 'sabr '<br />

<strong>of</strong> <strong>the</strong> ' sunjewel box, ' or <strong>of</strong> ' Ram '<br />

; and lastly miscellaneous<br />

devices.<br />

In his adventures Raja Rasalu takes up Raja Sirkap's<br />

challenge to play at chaupur with him for his head, and wins

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