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Please note - Swinburne University of Technology

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Graphic Design Subject -<br />

Details<br />

All subject details are listed in strict alpha-numeric order<br />

~~5036 Art Direction 5<br />

Prerequisites: Graphic Design 4, Print <strong>Technology</strong><br />

4 or equivalent (eg, Methods <strong>of</strong> Production 4).<br />

Visualising 4 or equivalent (eg, ldea Drawing 4)<br />

The major design course will continue to emphasise creative<br />

development through applied experiences, but with a<br />

broader 'assigned project' format that will extend and<br />

strengthen the degree <strong>of</strong> students' understanding <strong>of</strong><br />

or<strong>of</strong>essional ~radice. Students will undertake problem-solving -<br />

kommitment; that will require the consideratibn and corelation<br />

<strong>of</strong> many complicating factors. Responsibilities for<br />

segments <strong>of</strong> projects will be allocated and the class will be<br />

guided towards working as a team.<br />

~~5040 Copywriting 5<br />

No. <strong>of</strong> hours per week: two hours for one<br />

semester<br />

Prerequisite: nil<br />

This unit will initially concentrate on audience and message.<br />

Through example and group discussion, students will be<br />

made aware <strong>of</strong> the basic principles behind effective,<br />

informational and motivational copy. Existing copy ideas will<br />

be discussed and summarised, n-paper and magazine<br />

articles will be edited and impmd, and existing captions<br />

will be analysed and modified to increase their effectiveness<br />

and meaning. Existing advertisements will be disucssed and<br />

rewritten, and original copy ideas will be applied to posters,<br />

packages, brands and logotypes. Typography and layout skills<br />

will be enhanced.<br />

Students will be expected to undertake prescribed reading.<br />

GD5042 Storyboard 5<br />

No. <strong>of</strong> hours per week: six hours for one<br />

semester<br />

Prerequisite: visualising 4 or equivalent (eg, ldea<br />

Drawing 4)<br />

Based on skills developed in the prerequisite visualising units,<br />

Stowboard 5 concentrates on developins fluency and<br />

con;istency within standard two-dimenGonal storyboard<br />

formats, and aims initially at competence in a range <strong>of</strong><br />

marker pen techniques from linears through to<br />

comprehensive colour renderings. First assignments will be<br />

based on existing scripts, whereas later assignments will<br />

require the integration <strong>of</strong> original script and audio ideas.<br />

These later projects will draw upon skills and experiences<br />

gained from the copywriiing and media production units<br />

and begin to introduce alternatives to marker pen<br />

renderings, such as collage, photc-montage and photography<br />

as effective storyboard mediums. Through these experiences<br />

students will impm their ability to conceive and visualise<br />

complex segmental and spatial effects and narrative ideas.<br />

GD5044 Media <strong>Technology</strong> 5<br />

No. <strong>of</strong> hours per week: three hours for one<br />

semester<br />

Prerequisites: Print <strong>Technology</strong> 4 or equivalent<br />

(eg, Methods <strong>of</strong> Production 4)<br />

This unit will consist <strong>of</strong> a series <strong>of</strong> investigations and<br />

practical experiences in the areas <strong>of</strong> radio, television and film<br />

production. It also covers the technical and creative support<br />

industries in parallel with Art Diredion 5.<br />

This course work will be cavered through:<br />

industry visits<br />

work experience<br />

individual research through pr<strong>of</strong>essional and industrial<br />

contacts<br />

Students will be assisted in work experience placement and<br />

rotation, and in establishing pr<strong>of</strong>essional and industrial<br />

contacts. Industry visits will be arranged on a group basis.<br />

Through these experiences students will endeavour to cwer<br />

all production phases including preproduction and<br />

post-production.<br />

The support industries will include music composition and<br />

soundtrack production, animated and computer-generated<br />

imagery, set and model engineering, prop, costume and<br />

talent agencies.<br />

GD5046 Marketing 5<br />

No. <strong>of</strong> hours per week: two hours for one<br />

semester<br />

Prerequisite: nil<br />

The unit will focus on the role <strong>of</strong> the marketing executive<br />

and will make use <strong>of</strong> Australian case studies related to basic<br />

theory. Emphasis will be placed on class participation and<br />

general discussion <strong>of</strong> the nature and role <strong>of</strong> marketing in<br />

design and advertising.<br />

Prescribed text<br />

Kotler, I?, Shaw, R., Fitzroy, I? and Chandler, P., Marketing in Australia,<br />

Prentice-Hall, Sydney. 1983<br />

GD6037 Art Direction 6<br />

Prerequisites: Art Direction 5, Marketing 5,<br />

Copywriting 5, Storyboard 5, Media <strong>Technology</strong><br />

5<br />

The major design course will now concentrate on<br />

introducing and correlating experiences, skills and concepts,<br />

pertinent to understanding the creative, administrative and<br />

technical processes behind advertising campaigns,<br />

promotions and media events that require the co-operative<br />

talents <strong>of</strong> many people. Specific projects will encourage the<br />

integration <strong>of</strong> experiences and skills developed in the<br />

marketing, copywriting, storyboard and media technology<br />

units undertaken in the previous semester.<br />

The delegation and rotation <strong>of</strong> responsibilities throughout<br />

the project sequence will continue from Art Direction 5,<br />

with the onus increasing on the group and students. The<br />

'team' will appoint a different chairperson or 'director' for<br />

each project, and take responsibility for nominating and<br />

organising guest lecturers, industry visits and work<br />

experience segments. In this way the unit achieves a<br />

strengthening <strong>of</strong> inter-personal and group attitudes, and as a<br />

result improves skills in collective problem-solving as opposed<br />

to individual problem-solving.

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