Please note - Swinburne University of Technology
Please note - Swinburne University of Technology
Please note - Swinburne University of Technology
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Graphic Design Subject -<br />
Details<br />
All subject details are listed in strict alpha-numeric order<br />
~~5036 Art Direction 5<br />
Prerequisites: Graphic Design 4, Print <strong>Technology</strong><br />
4 or equivalent (eg, Methods <strong>of</strong> Production 4).<br />
Visualising 4 or equivalent (eg, ldea Drawing 4)<br />
The major design course will continue to emphasise creative<br />
development through applied experiences, but with a<br />
broader 'assigned project' format that will extend and<br />
strengthen the degree <strong>of</strong> students' understanding <strong>of</strong><br />
or<strong>of</strong>essional ~radice. Students will undertake problem-solving -<br />
kommitment; that will require the consideratibn and corelation<br />
<strong>of</strong> many complicating factors. Responsibilities for<br />
segments <strong>of</strong> projects will be allocated and the class will be<br />
guided towards working as a team.<br />
~~5040 Copywriting 5<br />
No. <strong>of</strong> hours per week: two hours for one<br />
semester<br />
Prerequisite: nil<br />
This unit will initially concentrate on audience and message.<br />
Through example and group discussion, students will be<br />
made aware <strong>of</strong> the basic principles behind effective,<br />
informational and motivational copy. Existing copy ideas will<br />
be discussed and summarised, n-paper and magazine<br />
articles will be edited and impmd, and existing captions<br />
will be analysed and modified to increase their effectiveness<br />
and meaning. Existing advertisements will be disucssed and<br />
rewritten, and original copy ideas will be applied to posters,<br />
packages, brands and logotypes. Typography and layout skills<br />
will be enhanced.<br />
Students will be expected to undertake prescribed reading.<br />
GD5042 Storyboard 5<br />
No. <strong>of</strong> hours per week: six hours for one<br />
semester<br />
Prerequisite: visualising 4 or equivalent (eg, ldea<br />
Drawing 4)<br />
Based on skills developed in the prerequisite visualising units,<br />
Stowboard 5 concentrates on developins fluency and<br />
con;istency within standard two-dimenGonal storyboard<br />
formats, and aims initially at competence in a range <strong>of</strong><br />
marker pen techniques from linears through to<br />
comprehensive colour renderings. First assignments will be<br />
based on existing scripts, whereas later assignments will<br />
require the integration <strong>of</strong> original script and audio ideas.<br />
These later projects will draw upon skills and experiences<br />
gained from the copywriiing and media production units<br />
and begin to introduce alternatives to marker pen<br />
renderings, such as collage, photc-montage and photography<br />
as effective storyboard mediums. Through these experiences<br />
students will impm their ability to conceive and visualise<br />
complex segmental and spatial effects and narrative ideas.<br />
GD5044 Media <strong>Technology</strong> 5<br />
No. <strong>of</strong> hours per week: three hours for one<br />
semester<br />
Prerequisites: Print <strong>Technology</strong> 4 or equivalent<br />
(eg, Methods <strong>of</strong> Production 4)<br />
This unit will consist <strong>of</strong> a series <strong>of</strong> investigations and<br />
practical experiences in the areas <strong>of</strong> radio, television and film<br />
production. It also covers the technical and creative support<br />
industries in parallel with Art Diredion 5.<br />
This course work will be cavered through:<br />
industry visits<br />
work experience<br />
individual research through pr<strong>of</strong>essional and industrial<br />
contacts<br />
Students will be assisted in work experience placement and<br />
rotation, and in establishing pr<strong>of</strong>essional and industrial<br />
contacts. Industry visits will be arranged on a group basis.<br />
Through these experiences students will endeavour to cwer<br />
all production phases including preproduction and<br />
post-production.<br />
The support industries will include music composition and<br />
soundtrack production, animated and computer-generated<br />
imagery, set and model engineering, prop, costume and<br />
talent agencies.<br />
GD5046 Marketing 5<br />
No. <strong>of</strong> hours per week: two hours for one<br />
semester<br />
Prerequisite: nil<br />
The unit will focus on the role <strong>of</strong> the marketing executive<br />
and will make use <strong>of</strong> Australian case studies related to basic<br />
theory. Emphasis will be placed on class participation and<br />
general discussion <strong>of</strong> the nature and role <strong>of</strong> marketing in<br />
design and advertising.<br />
Prescribed text<br />
Kotler, I?, Shaw, R., Fitzroy, I? and Chandler, P., Marketing in Australia,<br />
Prentice-Hall, Sydney. 1983<br />
GD6037 Art Direction 6<br />
Prerequisites: Art Direction 5, Marketing 5,<br />
Copywriting 5, Storyboard 5, Media <strong>Technology</strong><br />
5<br />
The major design course will now concentrate on<br />
introducing and correlating experiences, skills and concepts,<br />
pertinent to understanding the creative, administrative and<br />
technical processes behind advertising campaigns,<br />
promotions and media events that require the co-operative<br />
talents <strong>of</strong> many people. Specific projects will encourage the<br />
integration <strong>of</strong> experiences and skills developed in the<br />
marketing, copywriting, storyboard and media technology<br />
units undertaken in the previous semester.<br />
The delegation and rotation <strong>of</strong> responsibilities throughout<br />
the project sequence will continue from Art Direction 5,<br />
with the onus increasing on the group and students. The<br />
'team' will appoint a different chairperson or 'director' for<br />
each project, and take responsibility for nominating and<br />
organising guest lecturers, industry visits and work<br />
experience segments. In this way the unit achieves a<br />
strengthening <strong>of</strong> inter-personal and group attitudes, and as a<br />
result improves skills in collective problem-solving as opposed<br />
to individual problem-solving.