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Please note - Swinburne University of Technology

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~~6041 Copywriting 6<br />

No. <strong>of</strong> hours per week: hrvo hours for one<br />

semester<br />

Prerequisite: nil<br />

This copywriting unit concentrates on the design' <strong>of</strong><br />

advertisements, publications, promotional and point <strong>of</strong> sale<br />

materials from a copy viewpoint. Assigned projects will<br />

require students to come to terms with the disciplines <strong>of</strong><br />

working simply, logically and creatively with words and<br />

verbal ideas. Again typography, typesetting, layout and presentation<br />

skills will play an important role in each project's<br />

presentation. Later projects may include additional visual<br />

elements such as photoghraphs and illustrations.<br />

Projects undertaken in this unit will relate directly to art<br />

direction and marketing units.<br />

~~6043 Storyboard 6<br />

No. <strong>of</strong> hours per week: six hours for one<br />

semester<br />

Prerequisite: Storyboard 5<br />

The storyboard units will gain input from both the<br />

copywriiing and media production units through the<br />

continuing introduction <strong>of</strong> creative copylscript ideas, an<br />

understanding <strong>of</strong> sound recording and mixing techniques,<br />

and a developing appreciation for the potential <strong>of</strong> electronic<br />

media. The development <strong>of</strong> conventional presentation techniques<br />

begun in Storyboard 5 will be complemented<br />

through the broad spectrum <strong>of</strong> creative possibilities available<br />

through photography and synchronised slide presentations.<br />

animatics, film and videotape. Through experiments in style<br />

and presentation modes students will further develop their<br />

perceptual, structual and narrative concepts. Projects will<br />

attempt to emulate video clips, television commercials and<br />

animated films, using low tech equipment and students<br />

functioning in support roles for each other, camera, sound,<br />

model-maker, editor.<br />

~~6045 Media <strong>Technology</strong> 6<br />

No. <strong>of</strong> hours per week: six hours for one semester<br />

Prerequisite: Media <strong>Technology</strong> 5<br />

This unit comprises a series <strong>of</strong> experiences in production<br />

planning and management. At this stage <strong>of</strong> the program,<br />

students will assume the greater responsibility for the<br />

organisation <strong>of</strong> their course. Through work experience<br />

segments (one day per week), students will be expected to<br />

gain first-hand experience in areas such as sub-contracting,<br />

briefing, cost estimating, production scheduling, specifying,<br />

pre-production and post-production meetings, media<br />

g<br />

insertions and publications deadlines. Under work experience<br />

conditions students will come into contact with art directors,<br />

0, production managers and media managers.<br />

2<br />

GD6047 Marketing 6<br />

No. <strong>of</strong> hours per week: two hours for one semester<br />

Prerequisite: Marketing 5<br />

Market Research and Decision-Making: the role <strong>of</strong> market<br />

research in marketing management and the effective<br />

organisation <strong>of</strong> the market research function.<br />

Research Design: the nature <strong>of</strong> research design and steps in<br />

design process.<br />

Mlue and Cost <strong>of</strong> Information: test-marketing new products,<br />

what should be researched and the role <strong>of</strong> intuition. The<br />

research budget and the expected value approach to<br />

determining the value <strong>of</strong> information.<br />

Survey research: survey research and the use <strong>of</strong> panels expost<br />

factor research.<br />

Experimentation: nature <strong>of</strong> experimentation, types <strong>of</strong> errors<br />

affecting experimental results, experimental design,<br />

experimental environment and the use <strong>of</strong> experimentation in<br />

decision-making.<br />

Measurement and Research: the concept <strong>of</strong> measurement,<br />

scales <strong>of</strong> measurement and components <strong>of</strong> measurement.<br />

Questionnaire design, content, response format, question<br />

sequence, pretesting and questionnaire characteristics.<br />

Attitude scales, rating scales, multi-dimensional scales.<br />

Observation, depth, intewiavs and projective techniques.<br />

Problem Identification Research: market segmentation,<br />

market potential, market share, sales analysis, sales<br />

forecasting, product and pricing research, promotion and<br />

distribution research.<br />

Prescribed text<br />

Tull, 0.5. and Hawkins, 0.1.. Marketing Research, 2nd ed, Collier<br />

Macmillan. New York, 1980<br />

GD7038 Advertising Design 7<br />

No. <strong>of</strong> hours per week: twenty-four hours for<br />

sixteen weks<br />

Prerequisites: Art Direction 6, Marketing 6,<br />

Copywriting 6, Storyboard 6, Media <strong>Technology</strong><br />

6<br />

The major design course resumes an assigned project format<br />

and concentrates on the resolution <strong>of</strong> complex design<br />

problems that integrate verbal and visual concepts, consider<br />

marketing, budget and media factors, anticipate the<br />

involvement <strong>of</strong> artists, illustrators, photographers and filmmakers<br />

and apply research, problem-solving, communication<br />

and presentation techniques.<br />

Eight major projects will be undertaken in the area <strong>of</strong>:<br />

corporate identity<br />

packaging and point <strong>of</strong> sale<br />

television advertising<br />

newspaper advertising<br />

magazine advertising<br />

magazine publications<br />

outdoor and promotional advertising<br />

photography and illustration.<br />

GD8039 Advertising Design 8<br />

No. <strong>of</strong> hours per week: twenty-four hours for<br />

one semester<br />

Prerequisite: Advertising Design 7<br />

Major projects will now approach campaign scale,<br />

encompass many factors and considerations, integrate copy<br />

and visual concepts and cross several media. Through these<br />

experiences students will become adept at presenting,<br />

discussing and planning linear concepts, copy ideas, marker<br />

pen layouts, comprehensive visuals, mock-ups, tapes and<br />

production schedules.<br />

At this level the course becomes identifiable with the<br />

practising field <strong>of</strong> graphic design and advertising, and there<br />

is a high expectancy <strong>of</strong> creativity, appropriateness and<br />

pr<strong>of</strong>essionalism in the solution <strong>of</strong> a range <strong>of</strong> complex<br />

communication problems. Contact with practising pr<strong>of</strong>essionals<br />

as in Advertising Design 7, is maintained and<br />

supplemented by appropriate work experience.<br />

The ultimate objective <strong>of</strong> the major study area is the<br />

production <strong>of</strong> a highly competent and individual portfolio <strong>of</strong><br />

representative graphic and advertising design projects. This<br />

folio is gradually refined through a process <strong>of</strong> critical editing<br />

and revision, and will contain a broad cross-section <strong>of</strong><br />

creative and practical design work approaching pr<strong>of</strong>essional<br />

standards. The graduate portfolio is regarded throughout the

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