Please note - Swinburne University of Technology
Please note - Swinburne University of Technology
Please note - Swinburne University of Technology
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~~6041 Copywriting 6<br />
No. <strong>of</strong> hours per week: hrvo hours for one<br />
semester<br />
Prerequisite: nil<br />
This copywriting unit concentrates on the design' <strong>of</strong><br />
advertisements, publications, promotional and point <strong>of</strong> sale<br />
materials from a copy viewpoint. Assigned projects will<br />
require students to come to terms with the disciplines <strong>of</strong><br />
working simply, logically and creatively with words and<br />
verbal ideas. Again typography, typesetting, layout and presentation<br />
skills will play an important role in each project's<br />
presentation. Later projects may include additional visual<br />
elements such as photoghraphs and illustrations.<br />
Projects undertaken in this unit will relate directly to art<br />
direction and marketing units.<br />
~~6043 Storyboard 6<br />
No. <strong>of</strong> hours per week: six hours for one<br />
semester<br />
Prerequisite: Storyboard 5<br />
The storyboard units will gain input from both the<br />
copywriiing and media production units through the<br />
continuing introduction <strong>of</strong> creative copylscript ideas, an<br />
understanding <strong>of</strong> sound recording and mixing techniques,<br />
and a developing appreciation for the potential <strong>of</strong> electronic<br />
media. The development <strong>of</strong> conventional presentation techniques<br />
begun in Storyboard 5 will be complemented<br />
through the broad spectrum <strong>of</strong> creative possibilities available<br />
through photography and synchronised slide presentations.<br />
animatics, film and videotape. Through experiments in style<br />
and presentation modes students will further develop their<br />
perceptual, structual and narrative concepts. Projects will<br />
attempt to emulate video clips, television commercials and<br />
animated films, using low tech equipment and students<br />
functioning in support roles for each other, camera, sound,<br />
model-maker, editor.<br />
~~6045 Media <strong>Technology</strong> 6<br />
No. <strong>of</strong> hours per week: six hours for one semester<br />
Prerequisite: Media <strong>Technology</strong> 5<br />
This unit comprises a series <strong>of</strong> experiences in production<br />
planning and management. At this stage <strong>of</strong> the program,<br />
students will assume the greater responsibility for the<br />
organisation <strong>of</strong> their course. Through work experience<br />
segments (one day per week), students will be expected to<br />
gain first-hand experience in areas such as sub-contracting,<br />
briefing, cost estimating, production scheduling, specifying,<br />
pre-production and post-production meetings, media<br />
g<br />
insertions and publications deadlines. Under work experience<br />
conditions students will come into contact with art directors,<br />
0, production managers and media managers.<br />
2<br />
GD6047 Marketing 6<br />
No. <strong>of</strong> hours per week: two hours for one semester<br />
Prerequisite: Marketing 5<br />
Market Research and Decision-Making: the role <strong>of</strong> market<br />
research in marketing management and the effective<br />
organisation <strong>of</strong> the market research function.<br />
Research Design: the nature <strong>of</strong> research design and steps in<br />
design process.<br />
Mlue and Cost <strong>of</strong> Information: test-marketing new products,<br />
what should be researched and the role <strong>of</strong> intuition. The<br />
research budget and the expected value approach to<br />
determining the value <strong>of</strong> information.<br />
Survey research: survey research and the use <strong>of</strong> panels expost<br />
factor research.<br />
Experimentation: nature <strong>of</strong> experimentation, types <strong>of</strong> errors<br />
affecting experimental results, experimental design,<br />
experimental environment and the use <strong>of</strong> experimentation in<br />
decision-making.<br />
Measurement and Research: the concept <strong>of</strong> measurement,<br />
scales <strong>of</strong> measurement and components <strong>of</strong> measurement.<br />
Questionnaire design, content, response format, question<br />
sequence, pretesting and questionnaire characteristics.<br />
Attitude scales, rating scales, multi-dimensional scales.<br />
Observation, depth, intewiavs and projective techniques.<br />
Problem Identification Research: market segmentation,<br />
market potential, market share, sales analysis, sales<br />
forecasting, product and pricing research, promotion and<br />
distribution research.<br />
Prescribed text<br />
Tull, 0.5. and Hawkins, 0.1.. Marketing Research, 2nd ed, Collier<br />
Macmillan. New York, 1980<br />
GD7038 Advertising Design 7<br />
No. <strong>of</strong> hours per week: twenty-four hours for<br />
sixteen weks<br />
Prerequisites: Art Direction 6, Marketing 6,<br />
Copywriting 6, Storyboard 6, Media <strong>Technology</strong><br />
6<br />
The major design course resumes an assigned project format<br />
and concentrates on the resolution <strong>of</strong> complex design<br />
problems that integrate verbal and visual concepts, consider<br />
marketing, budget and media factors, anticipate the<br />
involvement <strong>of</strong> artists, illustrators, photographers and filmmakers<br />
and apply research, problem-solving, communication<br />
and presentation techniques.<br />
Eight major projects will be undertaken in the area <strong>of</strong>:<br />
corporate identity<br />
packaging and point <strong>of</strong> sale<br />
television advertising<br />
newspaper advertising<br />
magazine advertising<br />
magazine publications<br />
outdoor and promotional advertising<br />
photography and illustration.<br />
GD8039 Advertising Design 8<br />
No. <strong>of</strong> hours per week: twenty-four hours for<br />
one semester<br />
Prerequisite: Advertising Design 7<br />
Major projects will now approach campaign scale,<br />
encompass many factors and considerations, integrate copy<br />
and visual concepts and cross several media. Through these<br />
experiences students will become adept at presenting,<br />
discussing and planning linear concepts, copy ideas, marker<br />
pen layouts, comprehensive visuals, mock-ups, tapes and<br />
production schedules.<br />
At this level the course becomes identifiable with the<br />
practising field <strong>of</strong> graphic design and advertising, and there<br />
is a high expectancy <strong>of</strong> creativity, appropriateness and<br />
pr<strong>of</strong>essionalism in the solution <strong>of</strong> a range <strong>of</strong> complex<br />
communication problems. Contact with practising pr<strong>of</strong>essionals<br />
as in Advertising Design 7, is maintained and<br />
supplemented by appropriate work experience.<br />
The ultimate objective <strong>of</strong> the major study area is the<br />
production <strong>of</strong> a highly competent and individual portfolio <strong>of</strong><br />
representative graphic and advertising design projects. This<br />
folio is gradually refined through a process <strong>of</strong> critical editing<br />
and revision, and will contain a broad cross-section <strong>of</strong><br />
creative and practical design work approaching pr<strong>of</strong>essional<br />
standards. The graduate portfolio is regarded throughout the