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Mind's Eye Theatre - Vampire The Requiem.pdf - RoseRed

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character creation<br />

Concept need only to be a general idea — renowned socialite, musical prodigy, heroic<br />

savior — but it should be enough to spawn ever more complex ideas about the character’s<br />

motives, environment and relationships. Of course, a concept can be far more complex: “My<br />

character was a disenchanted New-Age believer who was tired of the watered-down rites she<br />

was exposed to there, and went looking for more visceral practices in some scary places. Her<br />

Embrace into the Gangrel clan and initiation into the Circle of the Crone has connected<br />

her with the kind of primal magical traditions she feels she’s been seeking for so long and<br />

transformed her into a confi dent, powerful mystic and predator.”<br />

As shown in that example, some players might want to include clan and covenant at this<br />

time. Information regarding clan and covenant is detailed in Step Five. Players creating prelude<br />

characters would forgo the selection of clan and covenant entirely, instead arriving at<br />

those choices through play.<br />

STEP TWO: SELECT ATTRIBUTES<br />

After the more qualitative aspects of a character have been solidifi ed, players must assign<br />

numbers that support their decisions. <strong>The</strong> fi rst step in determining a character’s numeric<br />

traits is to prioritize his Attributes. Attributes represent raw, natural ability. How strong is<br />

the character? How smart? How agile? What impression does he make as he enters a room?<br />

Attributes take these questions and more into account, ultimately providing the foundation<br />

upon which a character is built. Characters have nine Attributes, divided into three categories:<br />

Mental (Intelligence, Wits, Resolve), Physical (Strength, Dexterity, Stamina) and Social<br />

(Presence, Manipulation, Composure).<br />

First, you must decide in which of these categories your character excels the most (primary).<br />

You then select the group of Attributes in which your character is average (secondary). Finally,<br />

the remaining category is designated as the character’s weakest area of natural talent<br />

(tertiary). Is your character a scrawny intellectual, or possibly a brute lacking in social graces?<br />

Your character concept should provide insight into where to assign your priorities, but you<br />

may decide to break with that mold — say, by creating a short, sinewy mob enforcer whose<br />

intensity and rage more than make up for his lack of size.<br />

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